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 Wrath of the Mechanicus

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the_real_Deus



Posts : 97
Join date : 2010-04-22
Age : 35
Location : Göttingen, Germany

PostSubject: Wrath of the Mechanicus   Thu Aug 05, 2010 5:57 am

Here I'll try to present my ex-Inquisitorial-now-Mechanicus-Imperial-Guard-Squad and how it develops further.

The squad started like this in Edition 0.4.4:

Lady Inquisitor Xanthia (Captain) with Maul, Boltpistol, Flak Jacket, Helmet

Techpriest Goldan (Lieutenant) with Sword, Laspistol, Flak Jacket, Helmet

Sniper Nathaniel (Lieutenant) with Lasgun, Flamer Pistol, Flak Jacket, Rope&Hook

Merica (Sergeant) with Axe, Autopistol, Flak Jacket, Helmet

Gun-Servitor He-Alpha-20 (HvyWpn) with Flamer, Mesh Armor

Priest-Acolyte Jovias (Infantryman) with two-handed Mau, Mesh Armor

Servo-Skull 001 (Infantryman) with Autopistol

Conscript Smith (Infantryman) with Autogun

Hoax (Assassin) with Lasgun



After some games (7-8 I think) it has happened a lot:

Merica (Sergeant and Leader)
M Ws Bs S T W I A Ld
4 5 3 4 3 1 3(2) 2 8
Weapons: Axe, Shotgun
Equipment: Carapace Armor, Helmet
Advancements: +1S, +1Ld, +1Ws, +1A
Injuries: none
XP: 14


Techpriest Goldan (Lieutenant)
M Ws Bs S T W I A Ld
3(2) 4 4 3 4 1 4 1 7
Weapons: Sword, Laspistol, Heavy Stubber
Equipment: Flak Jacket, Helmet
Advancements: +1I, +1T, 4 Skills (Heavy Weapon Training, Steady Shot, Dodge, Jump up)
Injuries: Leg Wound (-1M)
XP: 24


Sniper Nathaniel (Lieutenant)
M Ws Bs S T W I A Ld
4 4 4 4 3 1 4 1 7
Weapons: Hellgun with Telescopic Sight and Hot-Shot-Pack, Slugger
Equipment: Flak Jacket, Rope & Hook, Clip Harness, Infrared Goggles
Advancements: +1I, +1S, 4 Skills (Trick Shooter, Eagle Eyes, Dodge, Infiltration)
Injuries: none
XP: 27


Priest Jovias (Sergeant, started as Infantryman)
M Ws Bs S T W I A Ld
4 3 3 3 3 1 3 2 6
Weapons: two-handed Maul
Equipment: Flak Jacket
Advancements: +1A, Lad got talent, 5 Skills (Bulging Biceps, Iron Jaws, Step Aside, Head But, Field Medic Assistant)
Injuries: none
XP: 12


Hoax (Assassin)
M Ws Bs S T W I A Ld
4 4 4 2 3 1 6 2 9
Weapons: Lasgun, Powersword, Autopistol
Equipment: Flak Jacket
Advancements: +1I, +1Ld, 3 Skills (Blend with the Environment, Evade, Step Aside)
Injuries: Arm wound (-1S)
XP: 10


Rank & File (2 Infantrymen)
M Ws Bs S T W I A Ld
4 4 5 3 3 1 3 1 7
Weapons: Autogun
Equipment: none
Advancements: +1Ws, +2Bs, +1Ld
Injuries: none
XP: 8


Sloth (Infantryman)
M Ws Bs S T W I A Ld
4 3 4 3 3 1 3 1 6
Weapons: Lasgun
Equipment: none
Advancements: +1Bs
Injuries: none
XP: 2


Gunservitor He-Alpha-20 (HvyWpn)
Has died sometimes and was rebuilt
M Ws Bs S T W I A Ld
4 4 3 3 3 1 3 1 6
Weapons: Flamer
Equipment: Mesh Armor
Advancements: +1Ws
Injuries: none
XP: 5


Medicae-Servitor (Medic)
M Ws Bs S T W I A Ld
4 4 3 3 3 1 3 2 7
Weapons: Autopistol, Sword
Equipment: Mesh Armor
Advancements: +2Ws, +1Bs, +1A
Injuries: none
XP: 8


Battle-Servitor Gamma-5 (Ogryn)
M Ws Bs S T W I A Ld
6 3 3 4 4 3 3 2 7
Weapons: Ripper gun
Equipment: Kurzickan Armor
Advancements: none
Injuries: none
XP: 32


Quite a gang. I'll try to keep this up-to-date.

Dreadnought Thought for the day: Analysis is the bane of conviction Dreadnought
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