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 The Eldar strike at an important Airfield. Can the Praetorians stop them?

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Colonel Prius



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Location : Amersfoort, Netherlands

PostSubject: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Wed Oct 20, 2010 3:04 pm

There was no rest for the Praetorians as the Eldar did what they do best, mount a lightning strike on an Imperial held base. The target, an important landing strip. To disable it the Eldar would need to bring down the aircraft control tower. To this end 3 of them where equipped with demolition charges. They had to hurry though, the base patrol troops where only minutes away…

The Guard deploy at the downed orbital lifter on the right, in two groups, the first group of elder deep strike in to the left.












The guard hurry to occupy some good defensive positions to prevent the Eldar from destroying the tower, while the Eldar rush to attack the building. Their shooting damages the building slightly, and the exarch expertly shoots down a sergeant.

The second Eldar team deep strikes in close.




Unfortunately for them, a heavy stubber with fireteam is waiting for them.



And the second guard squad take op position as well.



The heavy stubber lets loose killing two of the Eldar carrying demolition charges. A recruit wounds another of the Eldar attackers. The last demo charge gets placed by one of the Eldar on the first team, hiding behind the tower.



The Eldar retaliate shooting the IG captain, taking him out of action in one shot. The Exarch, despite several warnings, decides to charge Sergeant Cassius. This guy is bad-ass. (weaponskill 5, toughness 4, strength 4, chainsword, fear causing…). However the Exarch, going first, manages to get in a hit, and then even a wound. But Cassius’armour protected him from harm, and as a smile spread over his horribly scarred face he hacked away, nearly sawing of the Exarch’s legs, stunning him. In the next turn the Exarch had no chance the chainsword was stabbed through his chest.





To make things worse for the Eldar the base reinforcements arrive in a chimeara (just added for coolness, it didn’t shoot or anything). The Warlock, being caught in the open also gets mown down.



There are precious few Eldar left, being hugely outnumbered. 4 Eldar left against the now 11 Guard. However the bomb is still ticking, and they are still armed to the teeth. Cleverly hiding out of line of sight they decide to focus their attention on the building.



The shuriken catapults easely ripped to the steel and concrete of the tower, and it starts crumbling. The guard rush in to stop them, only to have their point man (flamer) be shot. It was to no avail though, as the last of the fire from the Eldar sets the building on fire. The bomb going off shortly afterwards seals the deal and the Control tower is destroyed.





Air control is lost in the sector and the Eldar slip away, their mission completed, but not without losses.


The Eldar suffer horrendous losses in the post-game. The warlock is dead, the aspect warrior suffers multiple injuries (if he could have died while rolling for those, he would have died thrice, the amount of 1’s was amazing). One arm had to be amputated (but was replace with a bionic one afterwards) the other was so severely damaged he has to miss the next game. Not surprisingly, this did not sit well with the aspect warrior, and it made him incredibly nervous (-2 Initiative). Amazingly though the Exarch recovered completely form his chainsword wounds. Good thing they won to cover the losses….

The guard fare a bit better. The flamer died, but was saved by the medic (I love that guy), however the captain was severely injured in the arm and has to spend the next battle recovering (that means both a lieutenant and the captain will be sitting out the next one). The sergeant recovers without problems.

In the end the Eldar won, but the post-game seems to have favored the Guard.


On a side note, this game seems to favor me. The amount of criticals I again rolled this game…amazing.


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Kiwi



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PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Wed Oct 20, 2010 3:42 pm

Great battle report the both the scenery and the squads look fantastic.
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Arachas



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Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Wed Oct 20, 2010 3:47 pm

And you guys have to bear in mind Prius is the king of rolling crappy in our gaming group. Together with Sturmm I might add. But in DS? It's the other way around: I roll crappy (and I usually roll above average at least!) and they keep scoring crits!

Needless to say I'm happy to see the Eldar win (less cash for my Praetorian rival!), yet also take casualties. I will come out on top! Yeah right, remember my last game?

Prius, dude, I gotta say: your terrain is shaping up to be pretty nice!
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Major Sturmm



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Age : 51
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PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Wed Oct 20, 2010 5:57 pm

I thought all was quiet on the western front, but I see Colonel Prius has been a busy boy. Well I'm ready to have that BBQ! Bring it on my dear Prius, bring it on!

Super cool guys! I love the report! And I love painted models ... ;-)

Can't wait to slaughter some more! YEAAAAH!

Ciao babes! Sturmm
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Mordheimer



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Location : Elizabeth City, NC (USA)

PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Mon Oct 25, 2010 10:40 am

GREAT REPORT MAN!!!!

Love the smoke in the Tower! You know, the Tower is just a building... the Imperium can build more. Eldars, on the other hand, are a dying race. Each one we take down is one less to breed! EXTERMINATUS!!!

Great report... cool models (you guys are working on them nicely... love the flames on the Eldar!), amazing scenery and even better rivalries! GREAT GAME!

Arachas mentioned you guys had suggestions/criticisms/complaints about the Scenario? Please lets us know. I suggested giving the building a Save 4+, but making the Demo Charges AP 3. Wink

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

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Colonel Prius



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PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Mon Oct 25, 2010 12:47 pm

The main problem was that the Eldar shuriken cataplts (with AP5) ripped through the building like it was made from tissue paper. I am quite convinced that had he decided to only shoot at the building, the game would have ended in turn 3 or sooner. Same problem presents itself with lasguns (also ap5, if I am not mistaken). So either making the save an invunerable 5+ (which would however make the demo charges less effective) or a save of 4+ would make a huge difference in balancing the scenario.

The suggestion you have already put forward seems to be the best one.

Also, this is the only scenario which makes use of the 'deep strike' rules, but those rules aren't explained properly anywhere in the book. For instance it was unclear if you could move, charge or shoot after deepstriking. Probably could have gotten it from my 40k book, but I was to lazy for that Wink In the end we decided on 'count as walked'.

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Mordheimer



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PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Mon Oct 25, 2010 1:12 pm

Right now I suggested making the Save a 3+ (to minimize people just shooting at the Missile Silo) and making the Demo Charges AP3 (which negates the Save). This will 'encourage' the Attackers to move and put the Charges.

MAYBE a 3+ Save is too much... what do you think?


@ Arachas: Could you please post the Deepstrike observations (with your comments)? This way we can discuss and insure they are fixed. Sorry to use you as my Secretary... busy at work. Thanks!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Arachas



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Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Mon Oct 25, 2010 4:14 pm

Ok fail, I was looking around the dev forum for our observations on deepstriking... when I realized you wanted me to post Prius' comments in the dev forum instead of the other way around... Little Frustrated
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Da Bank



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PostSubject: Re: The Eldar strike at an important Airfield. Can the Praetorians stop them?   Wed Oct 27, 2010 8:24 pm

Nice pics, great use of terrain and awesome story!!!
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