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 Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)

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Telruna



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Join date : 2010-10-26
Age : 32
Location : Netherlands

PostSubject: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Sat Nov 06, 2010 6:12 am

Hi guys,
Here is my first try on a Kroot Squad List. It's a cc orientated list, because I want to make good use of the vicious charge rule. A question: are those smoke gas grenades useful? I thought they maybe useful against shooty squads which I will face on the battlefield (IG shooty squad for example). Feedback is appreciated.

Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)

Anghkor Prok Evolutionary Path

Shaper = 68 p.
- Helmet = 20 p.
- Flak Jacket = 20 p.
- Kroot Rifle = 0 p.
- Lucky Charm = 10 p.

Headhunter 53 p.
- Reduced Flak Jacket = 17 p.
- Kroot Rifle = 28 p.
- Smoke Gas Grenade = 8 p.

Headhunter 53 p.
- Reduced Flak Jacket = 17 p.
- Kroot Rifle = 28 p.
- Smoke Gas Grenade = 8 p.

Stalker = 54 p.
- Reduced Flak Jacket = 17 p.
- Sword = 18 p.
- Sword = 18 p.

Shaman = 60 p.
- Shaman’s Staff = 10 p.

2 Kroot Carnivores = 31 p.
- Kroot Rifle = 56 p.

2 Kroot Carnivores = 31 p.
- Kroot Rifle = 56 p.

4 Kroot Hounds = 64 p.

Total = 745 p.
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Da Bank



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Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Sat Nov 06, 2010 8:05 am

This will work.
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Arachas



Posts : 1880
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Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Sat Nov 06, 2010 9:48 am

Is the Shaper's Lucky Charm his ceremonial item?

And I dunno about the smoke grenades. If you're just filling extra space, they're OK starting out. But if you can spend the money to upgrade something else (maybe armor?), I would do that, instead. Grenades are things you can pick up later in the game. Then again, they might be useful, as you indicated. *shrugs*

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Mordheimer



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Sat Nov 06, 2010 11:44 am

I think the list will work... and the Smoke Grenades for the Head Hunter are actually a GREAT idea. I mean... this is the guy you NEED to get in Close Combat. As a Matter of fact, I would shy away from a Kroot Rifle for him (for the time being) and go for the Chain and Club combo... Dozer tested it and SCHOOLED us! It was BAD! We could not Parry his attacks... and with S 5 on a Charge, he takes Space Marines DOWN! His 'free' Acid Spit attack is VERY nice...

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Telruna



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Age : 32
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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Mon Nov 08, 2010 6:56 am

Morhdheimer, I like your thinking!

Smoke Grenades do work if thrown properly, but they are somewhat unpredictable due to dice rolling changes each round.
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Mordheimer



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Mon Nov 08, 2010 9:49 am

Well... hehehe... before you say it, I will say it... MORDHEIMER IS A DORK! Just Kidding Why?

Telruna wrote:
Smoke Grenades do work if thrown properly, but they are somewhat unpredictable due to dice rolling changes each round.
... and when SMOKE has been predictable? Just Kidding See? Repeat after me... MORDHEIMER IS A DORK! HA! Happy Monday!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Telruna



Posts : 29
Join date : 2010-10-26
Age : 32
Location : Netherlands

PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Mon Nov 08, 2010 10:21 am

lol! Smoke Grenades are not useless, one got me in cc.. Plus they add diversity to the table. But don't think a smokescreen is a life saver. Thats a lesson I learned the hard way. Shame on me!

The club + chain advise was real nice, did some dirty damage.
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Arachas



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Mon Nov 08, 2010 10:32 am

Not to mention they make for cool models (hehehe...).

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Telruna



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Location : Netherlands

PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Wed Nov 10, 2010 5:27 am

@Arachas: They sure do. Very Happy

On an sidenote... whats the best way for a cc orientated list (as above) to get close to a shooty squad, without heavy losses (except for cannonfodder)?

Move... Hide! ... Move... HIDE! ... Move... and Hide again! ... and prowl Ninja ...?
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Mordheimer



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Wed Nov 10, 2010 2:38 pm

Yes! Also... that is what the Hounds are for! Send the Hounds first (Move & Hide) and when relatively close, unleash them! The suckers are fast... so they would provide good entertainment for your guests, before the main course! Twisted Evil

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Inferny



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Location : Ukraine, Kiev

PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Tue Nov 16, 2010 12:05 pm

Mmm... I think I'm missing something...
Kroot mercs army roster))
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Da Bank



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Tue Nov 16, 2010 12:11 pm

Inferny

Hey! They will be coming out soon. We have some people play testing.

If you have a regular playing group, post up some pics and battle reports and you could be considered to help play test items.

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Inferny



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Tue Nov 16, 2010 2:01 pm

I'll keep in mind that.
Quote :
...Chain and Club combo... Dozer tested it and SCHOOLED us! It was BAD! We could not Parry his attacks
Why so? About chain - agree, but u still can parry club attacks.
Or I get u wrong.

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Mordheimer



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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Tue Nov 16, 2010 10:37 pm

Bang for the Buck... it is ULTRA cheap and effective. Chain on the primary hand (you can't Parry) and a non-penalty weapon on 2nd hand (sure you can Parry, but it is so cheap!!!)

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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PostSubject: Re: Kroot Mercenary Squad “Bakade Giiyosewasim” (The Hungry Hounds)   Today at 2:08 am

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