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 To Initiate a Kroot - Sparrows vs the Hungry Hounds!

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Arachas



Posts : 1880
Join date : 2010-08-15
Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Mon Nov 08, 2010 5:30 pm

Sparrow vs Hound! Going to church on sunday!

A MASSIVE DS event at my house today! Prius and Sturmm would finally get to duke it out, while I would initiate master Telruna’s Hungry Hounds into the ways of the newbie cannon fodder! Let the bleeding begin...

I realized I’d never played a proper skirmish game before (to the death!), so while I set Prius and Sturmm up with the currently being developed ‘Stake Out & Elimination’ scenario I seduced Telruna to bring his little green lambs to my 7-game veteran slaughter. Mwuahaha! (Note: Mord, I wanted to do both scenario’s, but just one new scenario and a new guy was enough to tire me for the next week!).

Because Sturmm had brought his big-ass totally-awesome chemical plant scenery, we had lots to fill our tables. Including the now much-more-painted church! It would quickly become the center of the table.

We set up on opposite table-edges, with my guys starting behind the church to the north and Telruna’s crispy fresh Kroot (borrowed models from Prius!) deployed south. This is after the first movement phase, but it gives a good overview of the table:



Note Telruna’s arms to the right. This guy has a knack for getting his limbs (and crotch!) into my view while I’m taking pics. You have been warned!

Turn 1
The Harakoni take the first turn and settle themselves into the church, providing them with a very decent view of the battlefield (we need more tall buildings!). In turn the Kroot move up through the ruins and the scattered hedgerows in the center.

The Harakoni set up camp (no, really, I mean camp Wink):


The Hungry Hounds hungrily move up into the ruins (and more arms!):


No wait, here are the hounds (and hands!):


Overview after turn 1:


Turn 2
EL-E-VA-TION! Finally our guys get to climb into a building... and of course subsequently fail. Nice way to lose your climbing virginity, guys! Then again, they’re new to this, so I can’t really blame ‘em! The WS5 Lieutenant (I really need to start making up some names) takes a potshot at the approaching Kroot, with no effect.

The Kroot decide to pop some smoke grenades to cover their advance. Pretty advanced tech for the space chickens, eh?

Telruna sends his Kroot forward, while Sturmm gets himself another sandwich!


Smoke grenade!


This is not the above-mentioned Lieutenant, but the resident TLGT... who’s nonetheless found himself a decent spot to snipe from.


As has the ever-vigilant Private John Locke!


Turn 3
With the Kroot hounds scratching at the door, the Harakoni flamethrower trooper (his third incarnation by now!) moves up and decides meat’s back on the menu! One hound immediately becomes scorched meat, while the other is knocked down. Meanwhile, suppressing fire stuns one of the approaching Headhunters.

The Kroot fire support kicks in, covering their close combat oriented officers. Their fire harmlessly bounces off the battered church, which is proving to be an effective base of fire for the Harakoni. In response to seeing his kin being turned into hotdogs, a third Kroot hound charges the flamethrower, but the trooper manages to fight the hungry hound off!

The Kroot firing base south, the approaching officers in the middle and the first Kroot hounds reaching the church north.


The Harakoni are quite secure in the church.


Meanwhile...

Though Prius may think the situation is looking good (Sturmm’s chemical factory is looking bitching!)...


He is quickly reminded that Sturmm has other plans (while Telruna checks his squad skills once again...)!


But... BACK TO OUR GAME!


Turn 4
Lieutenant Kuijt decides to take another view of life and climbs up to the church’s first floor. The Harakoni are starting to show off their superior shooting, scoring hits everywhere. However, the amazing Kroot way of blending in with the cover ensures the Harakoni only succeed in putting down a single hound!

Hitting was not a problem for the Kroot either, but this turn Telruna ensured a nomination for V.I.S.I.O.N.: crappy rolling and 1’s galore! Wounding was out of the question for the Kroot, especially with the WS5 Lieutenant dodging shots! In a rare moment of determination, one of the Headhunters managed to knock the Lieutenant down in close combat anyway.

The Kroot firebase, unable to put a dent in the Harakoni!


The Kroot Headhunter makes use of the smoke cover and knocks the Harakoni Lieutenant on the head! Captain Aetos (on the right) intends to put an end to it (and note Telruna’s crotch on the left...).


Turn 5
The freshly bought heavy stubber proves its worth as it opens up on a Kroot Headhunter, shredding it and the surrounding bushes to shreds. The flamethrower acts like a bonafide bouncer in the ensuing assault phase, keeping two Kroot hounds at bay at the churchdoors. In the end he gets eaten, though!

The fighty sergeant on the Harakoni side decides to help his entrenched comerade, swinging about the front of the church. He summarily gunned down by one of the rifle Kroot, sniping from the bushes! Then another guns TLGT from the roof! Hmm... might have to rethink that V.I.S.I.O.N. nomination...

Gunning down the sergeant turned out to be a nasty move, however. The Kroot trying to charge him was caught right in the open!

The stubber opening up from the window (Saving Private Ryan flashback!).


The flamethrower keeps the dogs at bay!


Kroot caught in the open! Notice Locke peeking out through the window...


Turn 6
Locke readies, aims and blows the lingering Kroot’s head clean off. Booyah! Captain Aetos attempts to save his beleaguered Lieutenant on the side of the church, but has to cut his way through a score of hounds, first.

In return, the Kroot Shaper shows off his own skills: he snipes another Harakoni recruit from the roof! Merely stunned, he nevertheless topples over and makes a nosedive unto the hard concrete churchfloor. Crunch! Meanwhile, one of the Headhunters finishes off the Lieutenant, before Aetos is able to intervene with his chainsword.

BOOM! Headshot!


It’s a long way down, mate!


Turn 7
Quite fed-up with the rampaging Headhunter killing his men, Aetos charges in and hacks the space chicken in mincemeat! Perhaps he should rename to Colonel Sanders?

In turn the Shaper cracks off a few shots, but decides he’s had enough. The Kroot retreat!

Victory to the Harakoni!

Aetos takes care of business. The still green sergeant looks up in awe!


Post-battle sequence
THE HARAKONI MEDIC LIVES! Second game in a row! Whoa, that has to be some kind of record... for me. Well, he did save one of the Lieutenants, who would otherwise have had to miss the next game!

In other news, the flamethrower dude died... again! He’s turning into a freaking avatar (fourth incarnation!). Perhaps I should be more careful with him.

I believe Telruna didn’t do too bad either! His entire squad survived (quite impressive, considering how many hounds and officers went OOA during the game!), but the Stalker had to put up with an eye wound. Now sporting a fabulous BS of 1 and a cool scar (which I subsequently modelled unto the new model!), this guy is ready for vengeance. The shaman ended up with bitter enmity versus all Guard!

A very cool game, despite all the new Kroot rules we overlooked. Telruna rolled abysmally for most of the game, so let’s hope that doesn’t continue (V.I.S.I.O.N. has been warned!).

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Avatar art by HeavyMetalHanzo. Used with express permission.


Last edited by Arachas on Mon Nov 08, 2010 5:52 pm; edited 1 time in total
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Colonel Prius



Posts : 674
Join date : 2010-09-07
Age : 32
Location : Amersfoort, Netherlands

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Mon Nov 08, 2010 5:44 pm

Oh noes! My picture is on the internet, the horror!

But a cool battlereport nonetheless. If only you would have told Telruna about the hiding rule Wink Still, it seems like our scenery is improving by the game, and both our tables looked awsome (look for Sturmm VS Prius tommorow). Luckely Telruna seems to be hooked on it and I believe there are two more games planned for this month.
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Arachas



Posts : 1880
Join date : 2010-08-15
Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Mon Nov 08, 2010 5:51 pm

I'll take it down if it makes you uncomfortable, mate!

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Avatar art by HeavyMetalHanzo. Used with express permission.
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jammydodger



Posts : 141
Join date : 2010-11-06
Location : Stockholm, Sweden

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Mon Nov 08, 2010 6:28 pm

Nice tables, nice apartment!

Looks like the Kroot actually stood a chance in this battle, despite being severally out-classed, is that correct? If so I think it speaks volumes about the efficacy of preventing power-levelling and keeping the feel of DS, even at higher Squad Ratings.

How do the Kroot play? I know they are meant to be close-combat monsters, but they also seem to have a pretty strong shooting aspect, which I guess makes sense due to their hunting background.

Look forward to hearing more about the Strumm vs Prius game.

Regards,

Jammer
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Mon Nov 08, 2010 8:35 pm

You guys are the best!
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Telruna



Posts : 29
Join date : 2010-10-26
Age : 32
Location : Netherlands

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Tue Nov 09, 2010 8:57 am

@Arachas: Whats up with the pictures of my (masculant) crotch? I thought you were a married man!? Shocked

That said, I had a great time with this skirmish game. It gave me some nice 40k experience, which will be used against you!

Btw: nice battle report.
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Arachas



Posts : 1880
Join date : 2010-08-15
Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Tue Nov 09, 2010 9:18 am

Dude, are you saying it's MY fault you insisted on putting your crotch in my view every time I tried to take a pictures? You live wild, you gotta live with consequences, mate!

It was a total bitch to make. Cost me several hours uploading the foto's, resizing them and writing the post. Pfff... Next time, you're making one! Wink


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Avatar art by HeavyMetalHanzo. Used with express permission.
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Mordheimer



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Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Wed Nov 10, 2010 3:59 am

Great Report... AMAZING pics! Although my personal favorite is...
Arachas wrote:
Telruna sends his Kroot forward, while Sturmm gets himself another sandwich!
DUDE! How many time you can tell your Sensei "Go, make me a Sandwich!"??? But this one is a close 2nd...

Arachas wrote:
But... BACK TO OUR GAME!
Hehehehe...

Arachas wrote:
Quite fed-up with the rampaging Headhunter killing his men, Aetos charges in and hacks the space chicken in mincemeat! Perhaps he should rename to Colonel Sanders?
Great line... I woke up the kids laughing... and it is 3am! Shocked

Thanks for sharing... great report! I wish I could be there! Sad


================================= Aquila =================================
jammydodger wrote:
How do the Kroot play? I know they are meant to be close-combat monsters, but they also seem to have a pretty strong shooting aspect, which I guess makes sense due to their hunting background.
Most of the Kroot fighters have a Special Rule called Vicious Charge. It gives them +1 WS and +1 S on the Turn THEY Charge; after that, they are back to 'normal'. A Kroot Carnivore (basic Recruit) has almost the same stats as an IG Infantryman, but when they Charge they can stand toe-to-toe with a Space Marine! This encourage players to 'prowl' and 'hunt' down the enemy... moving closer and closer, so they can initiate Close Combat, while keep the power-gaming and maunty-haul (Codex Creep) down. You see, if you shoot the Kroot OOA, they don't get to Assault you AND if you Assault THEM, they don't get the bonus. So the dynamics of playing them become very different. Feedback has always been that there is a 'sense' that you must move forward with the Kroot... and that 'pressure' makes the player commit tactical mistakes (miscalculating Charge distances, etc)... but ALSO makes the opponent 'feel' they have to Charge first!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

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dr!zzt



Posts : 229
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Age : 28
Location : Krakow, Poland

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Wed Nov 10, 2010 10:44 am

I agree. Agression is basic to kroot squad. They wouldn't in if they stay. Sneak, hide, come closer to enemy. then tear them apart!
Athough many thing can happen by the way Very Happy
(now i have my CC specialist, 4WS, 2A, stalker, which gain two old battle wounds- that means he have S1 now and improved toughness to 4 confused )
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: To Initiate a Kroot - Sparrows vs the Hungry Hounds!   Wed Nov 10, 2010 9:08 pm

LOL...you guys crack me up.....
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