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 Hostile takeover - Guard VS Kroot VS Eldar

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Colonel Prius



Posts : 674
Join date : 2010-09-07
Age : 32
Location : Amersfoort, Netherlands

PostSubject: Hostile takeover - Guard VS Kroot VS Eldar   Sun Nov 28, 2010 11:23 am

Ok, so no story to accompany the report this time but just the quick and dirty report itself. We played a multiplayer scenario of my own devising that can be found here. There were three of us. Myself with the Imperial Guard, Telruna with his Kroot and my brother Azuran with his Eldar.

We deployed the controll points on the second floors of the three buildings in the middle and each deployed in a corner.












I had first turn and decided to head for the control points, while leaving my leader behind on a balcony with a large weapon to provide cover fire (something he barely would do for the entire battle btw). The Kroot chose to ignore the objective altogether though and moved straight to the Eldar and where rewarded immediately when a Gaurdian shot one of their hounds. The Eldar also use their superior speed to get into some defensive positions to be able to handle the Kroot wave coming for them.









In turn 2 the Eldar kill another hound while the guard move unopposed to the center of the board, preparing to start taking objectives. However a small detachment of Eldar also move to the buildings, moving back from the still advancing Kroot, leaving a small team behind.









In turn three the Kroot tries desperately to shoot the remaining Eldar, but largely fail at this, the Eldar armor keeping them safe. Only a Gaurdian gets knocked out. A Hound charges but it gets knocked out by the Eldar aspect warrior. The guard consolidate their positions in the center, sending the two sergeants out to claim the engine control point while preparing to climb to the second floor of the grey building to capture the satellite control point.



In turn 4 the Guard finally get into the fight proper. Because of the Eldar maneuvering the Kroot can no longer charge, so this turn is one of gunfights. An Eldar Guardian dies because of a boltround between the eyes delivered by a IG officer. they also lose their exodite recruit by Kroot fire. In return the Eldar shooting stuns a guard flametrooper and kills another hound.









The Eldar now have taken up a solid position in the building holding the ammo control point. A guardian on the second floor exchanging fire with the Kroot gunline outside and two officers inside, making sure only one Kroot can charge them at a time through the narrow door. In the building holding the satellite control point the Eldar exarch charges the guard lieutenant and recruit trying to hold the satellite control point. His backup is however stunned and knocked down by weapons fire from the guard. The two sergeants move unopposed to the engine control point. The kroot charge a hound through the door opening held by the two Eldar and the fight there blocks the entrance for the Kroot headhunters and stalker, who are forced to move around.





In turn 6 the (not so) strategically positioned heavy stubber finally has a target. The Guard leader guns down a guardian at maximum range in the grey satellite control point building. In the close combat with the exarch the recruit manages to knock down the Eldar leader, but the Guard lieutenant fails to take advantage of it and the fight remains undecided for another turn. The Kroot shoot everything they have at the gaurdian shooting at them from the high-up window, but fail to do much. The hound blocking the doorway is killed, but by now the headhunters and stalker are already on their way around the building.







In turn 7 the Kroot finally meet the Guard face to face again. But this time it goes a bit different. A flamer stuns the stalker and the hound that charged the other flamer didn't manage to do much. The Kroot do finally manage to stun the Eldar Guardian shooting at them from the window and the Eldar exarch kills the recruit he was fighting against, leaving him alone with the Guard lieutenant.











Turn 8. The guard shoot. A lot. But fail to wound much. The 2 wounded Kroot headhunter loses a wound but is saved from death by his lucky charm and the headhunters survive to charge. They take out an officer but one of the Guard flametroopers shows he has learned some tricks. His WS5 two attacks stun the headhunter coming for him (much to Telruna's annoyance) and the guard yell "revenge!" (probably also to his annoyance). However the Eldar also show they are still in the fight and the stun the gaurd medic and kill a Kroot recruit. The Exarch then proceeds to knock down the lieutenant fighting him, sending him falling to the ground floor. The Eldar now have uncontested control of two of the three control points (the Guard have the third) and it is time to roll for random game length. Seeing as the Eldar had the most to gain by ending the game, he was allowed to roll for it...












And he rolled....!
A die!...

Which caused him to win because the game was over! Yes the Eldar win in the end, controlling two points when the random game length ended the game.

Post game:
Only two casualties on the Guard side. The officer survives and becomes hardened, the recruit killed by the exarch dies but is saved by the medic.
The Eldar have bad luck in the postgame once again. An exodite and Gaurdian both die permanently.
The Kroot lose a carnivore and a hound.

The Eldar however do get a TLGT, offsetting their earlier officer losses well and the aspirant warrior get's to choose his aspect (and chooses pathfinder). Once again the Kroot manage to do best in the exploration phase, making Telruna the richest among us. Apparently his bosses don't mind him never going for the objectives...


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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Sun Nov 28, 2010 12:20 pm

Nice terrain... nicely packed!!!

I did NOT read the report, as not to deviate me from my mission to release v0.6.0. AMAZING pictures... looked like fun!

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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Sun Nov 28, 2010 1:16 pm

Wow! I loved the terrain and loved the play by play.

Excellent work!
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Sun Nov 28, 2010 5:55 pm

Ace report - post game seemed like a win for the IG!

Keep them coming!
Laney Very Happy
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Arachas



Posts : 1880
Join date : 2010-08-15
Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Mon Nov 29, 2010 7:00 am

This report shows exactly what DS has done for us as a gaming group. Let me walk you through it:

1. Seduced new players. Three months ago I could not have imagined my friends making appointments with each other for miniature games! Now we have several guys in the group that were never interested in a whole 40k army, but love the small scale of DS.

2. Terrain building influx! Holy crap. Buildings start popping out of the ground like mushrooms. In the above pics, note the following: the Cities of Death urban playmat (a gift from Telruna to Prius). The brown buildings: recent creations by Telruna (his fiancée can only pray it's a temporary thing... mwuahaha). The ton of other buildings, not in the least the plastic GW Administratum (another gift from us to Prius - it was a birthday, right? Wink).

3. The models getting cooler and cooler. With Prius' minigun being my all time favorite, I must point out the conversion spree that DS has caused. I'm currently doing Telruna's Kroot (pics, soon), a squad that has finally given me the chance to use some of those Chaos Marauder bits (yes, I had a box of those lying around... wtf). Note the Headhunter twins with the flails, the shaman with the big-ass rod (I mean... staff) and the double-bladed Stalker (7th pic, model closest to the camera). Not to mention Prius' squad of general coolness. CREATIVITY GALORE.

In short: this report shows us just how cool DS is. Wink


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Telruna



Posts : 29
Join date : 2010-10-26
Age : 32
Location : Netherlands

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Mon Nov 29, 2010 8:50 am

Objectives? Screw objectives.. MEAT for the MEAGRINDER!

Ah, and Flamer with WS 5! AAARGHH Little Frustrated

Well, it was a good one. Really enjoyed this game. Good company, good scenery, good game.

Please note that my cardboard creations of urban horror are in construction! Second note: I envy Arachas his scenery skills and a I'm a noob, but(!)... enjoy scenery making VERY much. Very Happy The smell of glue while I'm putting cardboard together *sniffs*.. priceless.

By the way, Eldar are pesky: way to fast and no meat around those fragile bones. Rolling Eyes
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jammydodger



Posts : 141
Join date : 2010-11-06
Location : Stockholm, Sweden

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Mon Nov 29, 2010 11:37 am

Looks like a great game and an exciting scenario. I think it would make a pretty cool campaign finale. How did it play? Do you think there are any changes you would make and could it be expanded to include more Squads in the battle?

I hope I can get a group as excited about DS as you have managed, as it has so much potential for fun. Even more so because each person gains something different from the game; modelling, terrain building, fluff writing and crushing your opponent beneath booted heels!

The only suggestion I would make to improve your battle reports would be to caption each photo individually (if it isn't too much trouble), otherwise you have to scroll up and down to link each photo and accompanying text.

Thanks a lot!
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Colonel Prius



Posts : 674
Join date : 2010-09-07
Age : 32
Location : Amersfoort, Netherlands

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Mon Nov 29, 2010 6:01 pm

Yeah, the table was packed with stuff and it was awesome. The playmat really was a huge improvement over the blank table surface, and you can never have enough buildings. And even though Telruna doesn't seem to be that entousiastic about his buildings I think the tall one with the sniper nest is ace and I'll love to see it finished.

As for the scenario I thought it worked well. The objectives placed 10" (instead of 12 as the scenario originally said) away from the center of the table, and all on the same story of a building worked really well and forced us all to move towards the center (well, all of those who where interested in actually winning the scenraio that is...). It did not really favour any party particulary as it was a take and hold, not just a take (which would have favoured the Eldar) and it had plenty of elevation and terain (which helped both the ranged centered Guard (elevation) as well as the CC centered Kroot (hiding places). The real problem I saw with it was the need for plenty of models (because basically you need to split your forces in three). Funnely enough though, the sqaud with fewest models actually won (the Eldar). One other smaller problem was the game lenght. I am still unsure if the game should have been longer, but that could be because the game ended on the first 'random game length' roll.

I also think the scenario could scale well, perhaps by adding another control station for each (or for every two) extra sqauds that compete. Deployement beyond 4 squads would be a problem though, as there are only four table quarters.

As for the report itself, I kinda like to do a narrative but just couldn't find the time or inspiration with this one. Seeing as we played this one a week ago I just wanted to put up a quick and dirty report.

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DeafNala



Posts : 1158
Join date : 2009-07-16
Age : 69
Location : Horseshoe Bay, Texas

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Mon Nov 29, 2010 7:02 pm

EXCELLENT PHOTOS & REPORT...UBERCOOL TERRAIN & MINIS! Skirmish gaming is a truly liberating experience...HAVE FUN! What a Face
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Telruna



Posts : 29
Join date : 2010-10-26
Age : 32
Location : Netherlands

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Tue Nov 30, 2010 7:43 am

The scenario worked well imo. Though the game length could be longer. The three of us hardly battled over a control point, only the sattelite was contested.

It was great fun to play with three squads. The flow of the game became really interesting. I decided to push the Eldar towards the IG.. it worked in a way. The eldar were stuck between the Kroot and IG, but were not punished for fighting a two side battle, because Azuran made good use of terrain and the game length was in his favor. Still, I should not complain: Prius would have demolished my Headhunters if Lady Dice did not intervene.

@Prius: Im working on the tall bulilding. thx for the encouragement!


Last edited by Telruna on Tue Nov 30, 2010 8:07 am; edited 1 time in total
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Tue Nov 30, 2010 8:05 am

You guys rock!

Jammed said it best that DS offers everyone something (fluff, painting, conversions, terrain making).

Can't wait to see the conversions.

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PostSubject: Re: Hostile takeover - Guard VS Kroot VS Eldar   Today at 3:41 pm

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