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 Ork list for revision =)

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Komfritten

Komfritten


Posts : 637
Join date : 2011-06-29
Age : 44
Location : Nørrebjerg Runddel, Odense, Danmark

Ork list for revision =) Empty
PostSubject: Ork list for revision =)   Ork list for revision =) I_icon_minitimeSat Sep 10, 2011 10:07 am

This is my first (actually second) list, but now I, hopefully, have read the rules more thorough:


OFFICERS:

Ork Boss (108)
------------------------------------
Two Handed Axe
Blasta
Helmet
Mesh Armor


Flash Git (72)
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Shoota
Club


'Ard Boy (71)
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2 x Choppa


'Ard Boy (71)
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2 x Choppa


Sneaky Boss (66)
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2 x Clubs


RECRUITS:

3 x Ork Boys (111)
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3 x clubs


3 x Burna Boys (201)
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3 x Burnas


Painboy (50)
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Club


I'll play this list tomorrow. I have decided not to take the weirdboy, as I think my boss is highly suspisous about his ability to make heads go *pop*...

I had to redo the whole list, as I suddenly saw that my boss-ork could not have his trusty powah-klaw(!)...

Comments please =)
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Laney

Laney


Posts : 3352
Join date : 2010-02-13
Age : 47
Location : Colchester, Essex, England

Ork list for revision =) Empty
PostSubject: Re: Ork list for revision =)   Ork list for revision =) I_icon_minitimeSat Sep 10, 2011 3:15 pm

Seems like a solid list to me. Lots of bodies and you need to get in close combat quick (but then that's orks). I always go for kommandos with orks and flamers with IG - But that has nothing to do with tactics or skill of any kind!

Be sure to give us feedback on how the flash git plays!

Cheers Laney Very Happy
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Mordheimer

Mordheimer


Posts : 9756
Join date : 2009-07-12
Age : 50
Location : Elizabeth City, NC (USA)

Ork list for revision =) Empty
PostSubject: Re: Ork list for revision =)   Ork list for revision =) I_icon_minitimeSat Sep 10, 2011 4:36 pm

Nice amount of tough bodies (get it?!?! Orks... Tough... ? AGGHHHH!!! Nobody gets my puns... Sad ) my observations:

Ork Nob
I think you missed something... but it is MY fault (like usual!). It is explained in the Two Handed Weapon description...
Quote :
Increased Costs: Creating a larger version of a single handed weapon requires time and resources. The cost of a Two-Handed Axe, Club or Sword on the Squad Depot is to be added to the cost of the normal weapon fabricated. For example, a Two Handed Sword would be the cost of a Sword PLUS the cost of making it Two-Handed.
A Two-Handed Axe (Choppa) costs a total of 30 credits. You do get 50% (round down) off all your initial equipment: (30 + 26 + 18 + 17) / 2 = 45.5 So your gear costs 45 credits. The unit costs is 115.

If you want to make this guy a MEAN Close Combat monster, I would drop the Blasta and the 2-H Choppa... get yourself a Choppa and a Chain/Flail. The Choppa reduces Armor and the Chain/Flail can't be Parried. Later, get yourself a Big Choppa... those things are NASTY!!!

The rest of your Squad looks amazing!



NOTE: When researching your Squad I found that the Two-Handed Close Combat weapons rules slipped by the revision. We will work on the phrasing (spirit will remain similar). Will post note when ready!
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Laney

Laney


Posts : 3352
Join date : 2010-02-13
Age : 47
Location : Colchester, Essex, England

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PostSubject: Re: Ork list for revision =)   Ork list for revision =) I_icon_minitimeSun Sep 11, 2011 2:46 am

Didn't check the numbers! Shocked

While Mord is right about the two handed thing - I think one choppa would be enough for now (you are low on any sort of ranged threat - a little is nice) with the blasta - can then upgrade to a big choppa, power klaw or whatever and have useful equipment (including shooty stuff) to pass down the squad.

Cheers Laney
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Ork list for revision =) Empty
PostSubject: Re: Ork list for revision =)   Ork list for revision =) I_icon_minitime

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