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 Narcissus' Prisoner Exchange log

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DeafNala



Posts : 1158
Join date : 2009-07-16
Age : 69
Location : Horseshoe Bay, Texas

PostSubject: Re: Narcissus' Prisoner Exchange log   Fri Apr 06, 2012 9:58 pm

The mines look GOOD, but the bombs are COOL! What a Face
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Fri Apr 06, 2012 11:30 pm

The bombs are Da Bomb!!! hahaha! Great objective markers too!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Tue Apr 10, 2012 6:29 pm

After hassling the other entrants about getting their bases and dioramas flush I knew that I had to make mine fit nicely. I spent the afternoon building up the base for the diorama today.


The plinth is a spray can lid. The diorama will be some urban rubble.


The base nests into the plinth. You can see there is a small bomb the demolitions expert has put down and a trip wire running off behind him.

Now I need to get started on the prisoner himself. I am going away for two weeks due to a family issue, so I will try to get a lot done in my two days this week.
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed Apr 11, 2012 12:44 am

Wow... no kidding about perfect fit! Yikes... you are setting the bar high for me! Cool work!!!

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed Apr 11, 2012 6:35 am

Splendid work! How did you think of that?
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DeafNala



Posts : 1158
Join date : 2009-07-16
Age : 69
Location : Horseshoe Bay, Texas

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed Apr 11, 2012 7:32 am

LOOKIN' GOOD! What a Face
What kind of gravel did you use?
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Tue May 01, 2012 12:51 pm

DeafNala, it is some small samples of Woodland Scenics medium and fine ballast. I mostly use sand from the beach, but the different sizes of the ballast make for a nice looking mix. The thick sand on the objectives is premixed white glue and sand spread on as a paste.

I contacted Mordheimer a few weeks ago as he is my recipient and my model will be late. I had to go away for two weeks due to a family matter and so I am behind (understatement!) on my prisoner.

I started the sculpting yesterday and I am hoping to maybe get it done today (more likely tomorrow due to setting between layers). This is my first full greatcoat I have tried to sculpt. I am reasonable pleased with it so far. I am still going to add a fur lined collar and a belt.



I'm going to sculpt a gas mask and russian fur hat onto him.



I added a little detail to the bases and mines.




What should he be holding? I have mounted a gun onto the backpack. I am not sure what he should be carrying though. Cadian arms are pretty limited. I am thinking that I might make him a drunk (and have him holding a bottle). Other thoughts were he could be holding the trip wire, or some dynamite... Any other ideas?

Mordheimier, what equipment do you think a demolitions expert/saboteur/officer for any human based force should carry? So far he will have options for a boltgun, autogun, knife, grenade, and pistol.

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DeafNala



Posts : 1158
Join date : 2009-07-16
Age : 69
Location : Horseshoe Bay, Texas

PostSubject: Re: Narcissus' Prisoner Exchange log   Tue May 01, 2012 1:01 pm

VERY NICE sculpting...the Great Coat reminds me of the French Foreign Legion for some reason or other. The bottle/drunk idea sounds good; the few Guys I knew who handled explosives were most definitely hard drinkers. What a Face
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Tue May 01, 2012 1:08 pm

Holy dynamite Batman! That is some great stuff!
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Tue May 01, 2012 3:23 pm

Thanks guys. Sorry for the dark photos. My work area is a mess at the moment.

I added a fur collar onto the coat and started the belt. I also glued on the backpack (from Secret Weapon miniatures). The backpack has a little phone built into it, so he can call his squad and tell them where not to go I guess! And to remotely trigger that trap with the little satellite. I also sculpted the mask. I still need to finish the belt, sculpt a hat, add arms, and glue on the head.





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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 12:50 am

WOW! I missed all of this! Honestly I don't understand how your GS is so smooth. It is amazing!

Hmmm... for weapons? For sure a bottle would be cool. Not only makes sense (only a drunk man would play with explosives in the 41st Millennium!) but could double as a Molotov cocktail! Just Kidding A nice rifle (autogun or lasgun) would be nice too.

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 1:45 am

You didn't miss anything Mord. Both posts were today. The greenstuff is really smooth because I use chap stick as a lubricant. It really helps me to smooth it out. I also carefully layered it so I could add more detail. I have an autogun and bolter built up for it that are removable form the back pack using a magnet. So you can customize the weapons. I really need to decide what he will have in his arms though...
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 1:51 am

Some constructive criticism: Your GS work is superb as always, but something was bothering me about the greatcoat. It needs lapels to give it the greatcoat feel on the torso. Continuing the fur lined part into a lapel would solve that. The lower half of the coat is spot on.

That secret weapon backpack is a perfect fit.

Cheers Laney:D

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I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Gatlag Stonetooth



Posts : 1422
Join date : 2009-07-15
Age : 37
Location : Ridderkerk, The Netherlands

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 11:11 am

Looking very good sir! Curious to the outcome!
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 12:08 pm

Laney-do you mean extending the fur so it is more of a tapered lapel? Or a cloth lapel extending under the fur?
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 3:26 pm

Some more updates on the work.


Did most of the hat. I might still add some little buckles on the side.




Here you can see the autogun a bit better. It is connected with a magnet, so you can change the weapons.


I added a belt buckle and some little pouches on the belt. I stuck a head on there to show how the neck area looks with a head. I think it will be fine without adding a larger lapel as the head makes the existing fur look like it runs lower down.
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 6:19 pm

I meant your first option - making the fur lined part into a little more lapel (and maybe a higher collar at the back). The whole feel of this guy is very cool (puts my gs work to shame!). Loving the valhallan style hat.

Cheers Laney

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 6:43 pm

I might do that Laney (extending the fur lapels). I'll see how it looks with the head first.

I added some arms. I am still going to add some fur cuffs and some type of shoulder pad. I haven't decided what style of shoulder to do yet though.



Arms are holding a bottle and a bundle of wire (used for demolition trip wires on the scenic base and the booby traps). I might make him some mittens too. I haven't decided yet. I also need to add some belt loops.




Any thoughts on shoulder pad style?
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Wed May 02, 2012 8:47 pm

This is a piece of art. Fantastic, clap, clap.
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Thu May 03, 2012 8:17 am

This thing is RIDICULOUS! I have no words to describe how awesome this looks.

Mittens: HAHAH! Demolition Expert with mittens = Nuclear

Shoulder Pads: scratch The coat is so cool!

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Thu May 03, 2012 3:13 pm

Glad you like it Mord. It is all for you.


I attached the head today and sculpted a scarf under it (it adds height to the torso which looked short and the ear flaps wouldn't fit slush onto the torso). I added a belt end and two belt loops. I also sculpted fur at the end of the jacket sleeves. I also blended the arms into the torso. I really want to add shoulder pads, so I have a place do to red armour as a spot colour.


Cheers! I am imagining that he is taking a rest after setting up the bomb on the diorama and hears an explosion in the distance. He holds up his bottle in a salute to his anonymous fallen adversary.
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: Narcissus' Prisoner Exchange log   Thu May 03, 2012 4:30 pm

I added shoulder pads. I think they are from the heavy weapons team box or from tank crew or something. I think the shoulder pads really clean up the proportions in many ways. This model should fit in better with other GW models now.




Shown here with optional knife/sword.


All that is left for the conversion is to add a cable to the mask. I may also do a little work bulking up the fur collar as well.
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Komfritten



Posts : 631
Join date : 2011-06-29
Age : 37
Location : Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: Narcissus' Prisoner Exchange log   Thu May 03, 2012 4:48 pm

If only I could sculpt like that. Mord is a very lucky dude....
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Gatlag Stonetooth



Posts : 1422
Join date : 2009-07-15
Age : 37
Location : Ridderkerk, The Netherlands

PostSubject: Re: Narcissus' Prisoner Exchange log   Thu May 03, 2012 4:49 pm

Wow man, this is gonna be one sweet arse piece!
Keep it up! Smile
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Narcissus' Prisoner Exchange log   Thu May 03, 2012 5:08 pm

I want this for my collection. Sad
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