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 The Black Knight's Prisoner Exchange Log

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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: The Black Knight's Prisoner Exchange Log   Wed Feb 15, 2012 8:12 am

I think her form and gun are perfect. Yes, it is not accurate, but...:

a) She would look like (LINK... maybe NSFW) Which is not a bad thing.
b) She would make Marbo flee in terror and Ork Bosses fall in love. Again, a great thing.

The backpack, to me is way too big. You could put a normal size backpack AND several crates of bullets on the 60mm base. This will make the model playable (yeay!) and on the diorama it will take her 'over the top'.... she has mounds of used rounds she just fired AND she has CRATES of more ammo. She will rip you apart! Just Kidding


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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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DeafNala



Posts : 1158
Join date : 2009-07-16
Age : 69
Location : Horseshoe Bay, Texas

PostSubject: Re: The Black Knight's Prisoner Exchange Log   Wed Feb 15, 2012 8:37 am

With all the exaggerated, inflatable weaponry in G.W's range, the backpack isn't out of line at all. Sorry Mord, but the crates of ammunition make less sense than the pack...shed have to drag them wherever she went. Plus, T.B.K. has all the pieces he needs to make a cool model right now; I can't see adding to the expense or delaying the project while waiting for pieces that might not be at hand is worth it. AND, the more complicated the model gets the less likely it will be to survive the less than tender mercies of multiple postal services. What a Face
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TheBlackKnight



Posts : 57
Join date : 2010-12-23
Location : Glasgow, Scotland

PostSubject: Re: The Black Knight's Prisoner Exchange Log   Wed Feb 15, 2012 10:44 am

I've put the bullet belt feed on and the exiting cartrages, along with a pile of blu tac with some bullets on to show the effect that I'm aiming for.












Does this explain the need for so many bullets in her backpack?
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: The Black Knight's Prisoner Exchange Log   Wed Feb 15, 2012 9:14 pm

Yes... go crazy!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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http://www.DeathSquadsGame.com
Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: The Black Knight's Prisoner Exchange Log   Wed Feb 15, 2012 11:01 pm

Ahahahhaa. Hilarious. I love the use of the ork hair. Great work so far!
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: The Black Knight's Prisoner Exchange Log   Sun Feb 19, 2012 12:01 am

great imagination and use of bits to complete this model. very nice.
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PostSubject: Re: The Black Knight's Prisoner Exchange Log   Today at 8:06 pm

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