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 Kickestarter: Sedition Wars: Battle for Alabaster

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Laney



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Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Fri Jun 01, 2012 1:36 am

Very cool - these models are superb (and we'll reach this stretch goal in no time!) - what I'd like to see next is new character sculpts to add to the mix and/or extra tiles for the game. These stretch goals are quite small which suggests they've got a lot more to offer!

This is turning into a better deal than Zombicide (I'll never need to by another GW model again with all the painting I'll have lined up!).

Laney

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I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Fri Jun 01, 2012 5:51 am

lol you should see my painting table

Warmachine:
2x Minuteman warjacks
1x hunter warjack
1x Alexia [Merc]
18x risen
3x thrall
1x Katherine Laddermore [mounted]
1x Katherine Laddermore [dismounted]
3x Stormlancers
1x pStryker
1x eStryker
1x pCaine
1x Rocinate warjack [Merc]
1x McBaine
1x Gun master
1x Holts
1x Alyina
1x Colossal [once it gets released.]

Hordes:
1x pLylyth
1x eLylyth
1x Saeryn
1x Nephillian Bolt Thrower
2x Ravagore
1x Annyssa Ryvaall
3x Raptors
2x Shepard
1x Strider Deathwalker
1x Angelius
1x Raek
1x Scythean
4x Shredder
3x Spell Martyrs
1x Forsaken

6mm Germans:
1x HQ [Tiger I]
3x Tiger 1
4x StuG III G
1x StuH42
3x Hummel
4x Panzer IV
12x Waffen-SS units
6x Half tracks
1x HQ Panter
6x Panters
8x SMG infantry
3x Heer Conscripts
3x 88mm flak36
3x MG units
1x Mobelwagen
3x Pak40
3x RSO
2x Scouts
2x Sd kfz 250/9
2x FAO
2x Snipers

6mm Soviets:
2x KV-1
3x IS-II
3x ISU-122
3x ISU-152
9x T34/76
1x HQ T34/85
16x T34/85
3x M17 AA quad MG
6x White scout car
2x Katyusha
1x BA64
8x Conscripts
8x Regulars
8x Veterans
8x SMG [Tank Riders]
3x 76.2mm M1943 Infantry Gun.
8x HMG Maxim
6x Snipers
2x Trucks

6mm Terrain:
10x black forests
1x bridge set
1x destroyed bridge set
3x Urban ruins #1
3x Urban ruins #2
3x Urban ruins #3
2x destroyed city block #1
1x destroyed city block #2
4x Assorted destroyed buildings
10x infantry emplacements
10x artillery emplacements

still have 4 more German HQ's to sort out and the over all army Co as well. then I need to plan out my Soviet forces which most likely be a third more troops/armour/command then what I'll have for the Germans. As for the Soviets I am certain I'll have a crap load more to paint up then those.

then add on all the figs I got from Zombicide, and now Sedition wars, and eventually Super dungeon explore when I get it, plus I still got more warmachine coming in June, July,and August.

I have SO MUCH to paint its over whelming .

LGW
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Da Bank



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Fri Jun 01, 2012 6:47 am

Wow! LGW, you will be busy for quite some time.
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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Fri Jun 01, 2012 6:54 am

LOL

understatement of the century

Yeah but its ALL GOOD!!!! oh I forgot to add on there:

Tutatis:
Dwarf TEam [in transit]
Poffy Team [in transit]

Future War Commander:
Imperial Force [on order]
Rebel Force [on order]
Ork Force [on order]

LGW
plastic/resin/metal mini addict
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Mordheimer



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Fri Jun 01, 2012 9:06 am

LWG... not impressed. They are all 6mm! Spit paint on them and they are done! Just Kidding Just kidding... the list is HUGE!!! Very Happy

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Support Bacteria; it is the ONLY culture some people have!
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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Fri Jun 01, 2012 3:57 pm

Mordheimer wrote:
LWG... not impressed. They are all 6mm! Spit paint on them and they are done! Just Kidding Just kidding... the list is HUGE!!! Very Happy

thx MROD as for spitting on them its not quite the way I paint them but close its slap on a bit of paint then ink them base them and play....

Will slowly chip away at my list.

LGW

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Mordheimer



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sat Jun 02, 2012 1:11 pm

Dork... hehehehe

Back on topic. Sedition Wars: Battle for Alabaster seems to doing well. They have reached $114,835 with 28 days to go.

Seems like they would soon make it... once they do, you get 75 models for $100. Not enough for me to tempt me... yet.

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Laney



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Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sat Jun 02, 2012 6:04 pm

Very close to the next stretch - $118,985

The gameplay update is ace - really simple mechanic that allows some degree of reactive play (while remaining turn by turn. I put my money in early on (I'm just hoping the stretches don't turn into - pay an extra $10 an you'll get model x - that would be bad for my bank balance!).

Laney

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sat Jun 02, 2012 8:52 pm

whoop whoop $120K 12 more strain bring on the next goal


LGW
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Laney



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sun Jun 03, 2012 2:25 am



This model Barker Zosa is the next edition for the $140K stretch goal - beautiful model and hints of cool things to come at 160, 180, 200 on the strain side of things perhaps!

Laney

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Da Bank



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sun Jun 03, 2012 9:59 am

I have not joined in yet on this project but I think I will, it is getting very tempting right now.

The Heavy Weapons specialist is cool but different.
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sultansean



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Location : Smithers, BC, Canada

PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sun Jun 03, 2012 12:59 pm

Curse you all! How can I resist this, but then how can I buy it when I still have two boxes of Space Hulk sitting in my parents house that I have played only a couple times?

The game and models look very cool, an Imperial Guard deathsquad perhaps? The only issue is finding someone to play it with and time to play it instead of all the other games I have.

I have also been waiting for this game to come out http://monstersinthesky.com/ it look awesome, but can I justify both...... probably.
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Laney



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Sun Jun 03, 2012 3:14 pm

Go on - you know you want to! That Leviathans game looks ace (very quirky take on the stuff currently out there).

If it makes you feel any better - I have a copy of Space Hulk unopened at home (and my game copy of course), but this game gives me a death squad (or two), ace models and nurgle cultists/zombies and a game all in one (bargain I say - especially as this is McVey!).

Laney:D

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Mon Jun 04, 2012 2:09 am

Laney has it nailed....

whats there NOT to LIKE!!!!

Its great..... come on you know you want to.

LGW
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Mordheimer



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Mon Jun 04, 2012 6:56 am

Progress report: Sedition Wars: Battle for Alabaster

972 Backers
$130,072 pledged of $20,000 goal
26 days to go


Me? Still waiting. Just Kidding

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Da Bank



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Tue Jun 05, 2012 7:43 pm

New UPdates




Quarantine Campaign! Everyone gets a great downloadable campaign that will make use of all the additional
figures released for the Biohazard set! Play a massive 70+ miniature battle climax!

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Da Bank



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Tue Jun 05, 2012 7:43 pm



Everyone one loves dice right? Every Biohazard set gets a 6 custom Sedition Wars dice! 3 sexy Vanguard dice and 3 Strain dice!

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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Tue Jun 05, 2012 7:52 pm

Da Bank I edited your post as it sort of looked like we got some more figs at $150k but instead we only get a downloadable campaign.

I do like the dice and am looking forward to the next stretch goal after the $170k

LGW

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Mordheimer



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Wed Jun 06, 2012 12:23 pm

Thanks for the updates!

Still not pledging... but becoming somewhat tempting. I think that the DL Campaign Stretch Goal is an insult. Producing the PDF module could cost (new art) $3k.... asking $10k is absurd. Now, 6 dice for $20k?!? No. Reaching the goal would take ~1,400 backers, which means that each dice could cost $2.30... bull.

Why they stop pussy-footing around... instead, CHANGE THE FREAKING TILES! The tiles look very cheap. Make high quality tiles. That could tempt me. How about NICE dead counters. None of the cardboard skull crap... how about 12 corpses and 12 pile of bones to represent the dead? How about some nice nano-whatever markers? Hell, how about nice plastic counters (so no need for crappy paperclips?

I wish the use the stretch goal to increase the quality of the game (like Zombicide did), instead of trying to be cute. Meanwhile... I will watch.

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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Laney



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Wed Jun 06, 2012 5:15 pm

I like the stretch goals - the campaign idea is cool for only a $10K stretch (which will easily get hit). The dice are a little boring as a stratch but not surprising. The next big one should be additional tiles or extra strain special models (Mord - check out the updates - the tiles are genuinely very good, but an extra set would mean you could use a mix of both sides).

Loving this and already on board - so any additions now are a bonus for me.

Laney

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Laney



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Wed Jun 06, 2012 6:00 pm

Sorry for the double post - $150K stretch reached!

Laney

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Lord GreyWolf



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Wed Jun 06, 2012 6:19 pm

about time it seems to be dragging the last couple of days. No big jumps...

I hope they actually listen and give us extra tiles in the next stretch [After the 170k stretch that is]

though I am REALLY considering ordering some of the Hirst Art molds to make up some 3D terrain boards.

LGW
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Mordheimer



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Wed Jun 06, 2012 10:01 pm

Progress report: Sedition Wars: Battle for Alabaster

1,161 Backers
$151,881 pledged of $20,000 goal
23 days to go


Me? Still waiting. Just Kidding <----- Wish you'd make your mind up Mord!!!! Stick of Doom


@ Laney: What link about the tiles? <---- READ below LOL

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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http://www.DeathSquadsGame.com
Lord GreyWolf



Posts : 2218
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Age : 40
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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Wed Jun 06, 2012 10:07 pm

Quote :
Update #4: Sedition Wars tile design
Posted on May 28
We are just pitting the finishing touches on a couple of the tiles, but I thought we would give you a sneak peek.

There were a few different routes we could take with the tiles. When we did the alpha rules we created a poster map that was rendered in a hi-tech blue-print style. While I loved it, it wasn't quite the look I wanted for the finished game. I wanted the tiles to be rendered in a 'realistic' style that made you think you were looking at a real location. I wanted to present Alabaster Station as a definite place - a secret facility that the Strain nano-virus has ravaged and swept clean. The virus consume all organic and non-organic material it comes across - re-purposing it into part of the construct.


In the course of my career, I have been lucky enough to become friends with some incredibly talented people, and the person who did the art for these tiles is one of the most gifted artists I know. Rich Wright worked on a wide variety of products for GW - he did the tile art for Warhammer Quest and Space Hulk 2nd edition, along with most of the 40K vehicle cover paintings in the mid nineties. Since then he's produced matte painting and 3D work for a wide variety of well known projects - the intro scenes for Motorstorm, Muse Sing for Absolution video, and many other high profile projects.

He built the tiles for Battle for Alabaster completely in 3D - lighting and rendering them just as you would with any vfx shot, then importing them into photoshop and adding details, weathering and blood stains. I really love the results.

We purposely kept the designs pretty clean and futuristic - Sedition Wars is a high-tech universe so we wanted to steer well clear of any dark and gothic elements. I didn't want them cluttered with furniture and details - partly because all that would have been consumed by the virus, and partly because it would interfere with game play.

There are ten different tiles, and one transit network car (that's a train!), so that gives you a wide variety of different board set ups. What the pictures here don't really show is the size of the tiles - each is 12x12 25mm squares, so they are 350mm square (including borders) - pretty big! You can link them together in a lot of different ways - creating many different settings for games.

The ones I have shown here are the Cargo Bay, the Personnel area, the Engine Control Room and the Transit Car (you get two of these - there is an awesome scenario that needs both of them).

I hope you like them!







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Gatlag Stonetooth



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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Thu Jun 07, 2012 5:57 am

Wow! Now those tiles look a lot better!
which is a bad thing because now I'm getting more and more tempted to pledge...
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PostSubject: Re: Kickestarter: Sedition Wars: Battle for Alabaster   Today at 1:42 am

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