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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Visitors Campaign   Fri Nov 02, 2012 1:55 pm

Four starting squads for the 'Visitors' Campaign (I had a lovely story typed up - but lost it in a moment of madness - the cultists are currently being built from a Dark Vengeance base - so I may proxy in the first couple of games). The campaign will be slow going with the main players being visiting relations (namely my four brothers and my nephew - who is visiting at the minute). These aren't new squad lists, just gathered together into one place.


Squad 1: The Elites - Max officer numbers and high level of starting equipment (I added in the Hired Gun to provide an elite boost)...

Captain: Combat Knife, Power Sword, Las Pistol, Flak Jacket, Helmet, Frag Grenade 129
Lieutenant: Combat Knife, Sword, Las Pistol, Flak Jacket, Helmet 124
Lieutenant: Combat Knife, Lasgun, Flak Jacket, Helmet 108
Sergeant: Combat Knife, Lasgun, Flak Jacket, Helmet 102
Sergeant: Combat Knife, Lasgun, Flak Jacket, Helmet 102

Medic: Autopistol, Helmet 64
Heavy Weapon Specialist: Combat Knife, Flamer, Helmet 80

Kasrkin Sergeant Hired Gun: 39

Total: 748 credits (2 credits spare) 8 Fighters


Squad 2: The Horde of Whiteshields - Min officer numbers and basic starting equipment (The only high spend was on the captain to take advantage of the starting equipment rules)...

Captain: Combat Knife, Bolter, Flak Jacket, Helmet, Frag Grenade 110
Sergeant: Combat Knife, Autogun 58

Heavy Weapon Specialist: Combat Knife, Autopistol 51
Heavy Weapon Specialist: Combat Knife, Grenade Launcher, Frag Grenade, Smoke Grenade 59
Medic: Autopistol 47
Infantryman (x9 each placed in a separate recruit group): Autogun 47

Total: 748 credits (2 credits spare) 14 Fighters


Squad 3: Da Green Devils Kommandos v2.0

Nob: Blasta, Choppa, Mesh Armour, Ead Bucket, Dum Dum Bullets, Smoke Grenade 118
Sneaky Boss: Blasta, Choppa, Smoke Grenade 108
Flash Gitz: Shoota, Club 72
Ard Boy: Slugger, Club, Smoke Grenade 76
Ard Boy: Slugger, Club 68

Kommando: Slugger, Club 70
Kommando: Slugger, Club 70
Burna Boy: Burner 57
Painboy: Slugger, Club 72
Ork Boy: Club 37

Total: 748 (2 Spare Credits, 10 Fighters)


Squad 4: Chaos Cultists

Chaos Space Marine 112, Mark of Tzeentch 25, Sorcerer Upgrade 25, (Power Armour, Combat Knife, Bolt Pistol, Sword)
Aspiring Champion 38, Mark of Tzeentch 25, Autogun 22, Axe 15, Combat Knife free
Aspiring Champion 38, Mark of Tzeentch 25, Autogun 22, Combat Knife free
Chosen 34, Mark of Chaos Undivided free, Autogun 22, Combat Knife free
Chosen 34, Mark of Chaos Undivided free, Autogun 22, Combat Knife free

Cultist 21, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Annihilator 34, Grenade Launcher 15, Frag Grenade (2) 8, Combat Knife free
Annihilator 34, Grenade Launcher 15, Frag Grenade (2) 8, Combat Knife free

746 (4 spare credits, 11 fighters)



Any thoughts?

Laney Very Happy

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Arachas



Posts : 1880
Join date : 2010-08-15
Age : 32
Location : Secret Volcano Lair in The Netherlands

PostSubject: Re: Visitors Campaign   Fri Nov 02, 2012 2:43 pm

Really have nothing to add. I'd like so see them perform in games. Will these ideas work... or not?

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skavenslayer



Posts : 224
Join date : 2009-08-18
Age : 34
Location : Kokkedal, Denmark

PostSubject: Re: Visitors Campaign   Fri Nov 02, 2012 3:52 pm

I been thinking about your original thread: http://www.deathsquadsgame.com/t2684-extreme-cadian-squads

There are some places where I would do a little different.

Squad 1: The Elites

I would make somethink like.

Captain: Power sword, Flak armor, Helmet, Autogun, Reflex scope. -134
Lieutenant: Flak armor, Head guard, autogun, club. -98
Lieutenant: Flak armor, Head guard, autogun, club. -98
Sergeant: Flak armor, Head guard, autogun, club. -92
Sergeant: Flak armor, Head guard, autogun, club. -92

Hired gun: -39
Medic: -32
HWS: Flamer -73

Total: 648

This gives a little ekstra credit to mess around with. With specialist like this, I think it is important that every member (officer) can shoot and fight in CC.

Squad 2: The Horde of Whiteshields

Dont got a lot to say, personaly I would try to get a few more officers.

Squad 3: Da Green Devils Kommandos v2.0

You are using a lot of credits on equipment, I would try to cut a few Blastas and get a few more henchmen.

Only comment is, try to change Sneakt boss and kommandos blasta for shooters, gonna make them worth a lot more.

Squad 4: Chaos Cultists

If tzeentch is your favorite chaos god or your want a psyker, then go for it. Otherwise tzeentch is not the most powerfull mark.
Next time im starting a Cultist squad im gonna start it like this.

CSM: Bolter (free), MoN, club
As. Champ: Flak armor, head guard, club
As. Champ: Flak armor, head guard, club
Chosen: MoK, Flak armor, head guard, club
Chosen: MoK Flak armor, head guard, club

2 x Annihilator: Flamer
5 x Cultist: club

I got 55 credit left over, buying either, for the As. Champs autoguns or Mark of Slaanesh or 2 ekstra cultists w. clubs.

hope this helps and might get you to look at it a little different Very Happy -if not, it might help others...

-Skavenslayer
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Visitors Campaign   Fri Nov 02, 2012 4:24 pm

Cheers Gents,

The info on the specialists is useful, but I think I'd rather go for being really good at one thing rather than them being jack-of-all-trades types.

The horde is one that needs to play out over a campaign, one game won't tell us much (time to get started I suppose!).

The orks are trying to be specialist - I will look at shootas for the kommandos though (6 credits spare now).

The Chaos Cultists was simply a colour choice - in fact my wife made it. The Mark of Nurgle would be my default choice - but others have done it and a Tzeentch squad (5+ invulnerable and a sorcerous leader isn't too shabby though and the daemons are pretty cool for later) seems to be something a bit different.

Cheers Laney

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Visitors Campaign   Sat Nov 03, 2012 6:51 pm

These guys seem like a VERY interesting choice. Love to see the White Shield horde in long term action. Wink

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Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Visitors Campaign   Sat Nov 03, 2012 7:35 pm

Minor changes to the Elites and the Chaos Cultists...

Elites - Captain has swapped in a bolter and reflex scope

Chaos Cultists - CSM MoT + Sorcerer, Asp Champ MoK, Asp Champ MoS.

Cheers Laney:D

_________________
I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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skavenslayer



Posts : 224
Join date : 2009-08-18
Age : 34
Location : Kokkedal, Denmark

PostSubject: Re: Visitors Campaign   Mon Nov 05, 2012 12:59 pm

I find it hard to advise on the Elite and Whiteshields, becourse you set the "rules" for few models vs. horde.

Normaly i would divide it in: heavy shooting vs. close combat or a balance between.
Personally, i dont like to play with a elite (few members), so find it hard to advice on them.

But im glad i could help, if only a little Very Happy

-Skavenslayer
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PostSubject: Re: Visitors Campaign   Today at 11:33 am

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