The Official Community of the Fan-Made 40k Skirmish Wargame Death Squads!
HomeFAQSearchRegisterLog in

Share | 

 Campaign: Metastasis III

Go down 


Posts : 166
Join date : 2010-03-22
Age : 39
Location : Goettingen/Germany

PostSubject: Campaign: Metastasis III   Mon Apr 26, 2010 4:24 am

Our campaign will take place on a Demonworld called Metastasis III somewhere in or near the Eye of Terror. It is contested by all four chaos gods but of no particular interest, so there are no great armies but only small warbands and adventurers. Of course it contains the ruins of a once mighty civilization which can be explored and plundered, together with some tourist business to keep the adventurers going. As anything can happen on a demon world we can easily add any campaign details later as we see fit Smile

And here is how Da Lucky Blue Onez came to Metastasis III

Once upon a space time on a demon world far far away. Not so far away if you happen to live near the eye of terror by the way. This is where our story will unfold but not where it will begin. It started in a tavern called Tattoo Inn on a forlorn orkish planet mostly inhabited by desert, and orks of course. In this tavern, the Nob Obarmotz emptied a keg of fungus wine to celebrate the new business he had just inherited from its former owner who lay in a bloody heap (consisting mostly of his own remains) in one corner. Obarmotz's new business, the Lucky Blue Onez, consisted of the two 'Ard Boys Willstauä and Bessarnich, some weird weirdboy, two and two Boyz, the painboy Doc Krigmahin and his business partner Wohizahin who was always sneaking around together with his two Kommandoz. Two gretchin claimed to be members of the Lucky Blue Onez. As they had lucky blue gloves like the rest of the boyz, Obarmotz accepted them as part of his business but they didn't get payed of course. Payment was the main reason why Obarmotz took over the business. The Lucky Blue Onez were in the Tooth earning business and it didn't work well the last couple of days. A good businessman as he was, Obarmotz decided it was time to leave this stinking rock and expand his new business to other parts of the orkiverse.
Last night Obarmotz had met a strange Mekboy who called himself Doc Whoaagh! This strange fella claimed to have build a spaceship that could travel to any place he wanted to in zero time. Obarmotz didn't know how long zero was but it had to be longer than two as he could count all the way to two and there was no zero in there. Plus, the spaceship wasn't even painted red so it could not be that fast anyway. At least it was painted lucky blue which Obarmotz considered a lucky omen. It looked more like a toilet box than a spaceship but as the next space hulk was already overbooked with summer tourists, Obarmotz decided to give it a try.
The other day he packed up his business and went to see the Mekboy's spaceship together with the rest of the Lucky Blue Onez. The Mekboy called his ship the Toilet And Really Distinctive Interstellar Spaceship, but once inside it appeared to be only a normal toilet. At least a big toilet with a separate seat for each of the boyz. 'In case they got warp sick' the Mekboy explained and, starting the engines, zapped them through the warp. Strange colors and music engulfed them on their flight and the boyz started singing their favorite travel song.

'ere we go, 'ere we go, 'ere we go.
'ere we go, 'ere we go – through the cosmos.
'ere we go, 'ere we go, 'ere we go.
'ere we go, 'ere we go – through eternity.
'ere we go, 'ere we go, 'ere we go.
Don't know where – till we get there.

A guy called Heraldoff Sintch appeared in the weirdboy's dreams and gave him a book about old human wizardboys. Lucky to have a reading squig at hand he learned that the power of human wizardboys came from wearing their sleeping garment and silly hats all the time. He chose to take the name of the most powerful wizardboy in the book and called himself Tumbeltork from now on. The other boyz thought (funny thought to think of a thinking ork by the way, but the dark gods work in mysterious ways) the name came from his habit of tumbling around like a mad weirdboy (who he was) while channeling the powers of the Waaagh! and didn't care much about his new name.
Zero time later they landed on a strange planet known as Metastasis III and where thrown out of the spaceship by Doc Whoaagh!. The Mekboy muttered something about “first flight for free” and “funny malfunctions” and was gone.

Time to start business and earn some teeth.
Back to top Go down
Da Bank


Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Campaign: Metastasis III   Mon Apr 26, 2010 4:55 pm

Great Introduction! Keep it up.
Back to top Go down


Posts : 9756
Join date : 2009-07-12
Age : 44
Location : Elizabeth City, NC (USA)

PostSubject: Re: Campaign: Metastasis III   Tue Apr 27, 2010 11:35 am

I can see the Orks singing... heheheh WAAAGH!

The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

Back to top Go down
Sponsored content

PostSubject: Re: Campaign: Metastasis III   

Back to top Go down
Campaign: Metastasis III
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Death Squads Game Forums :: Death Squads - Community :: Campaigns & Battle Reports-
Jump to: