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way-of-the-warrior



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PostSubject: cover abuse   Sat May 01, 2010 7:43 am

hi i thought that this tip might become in handy
We all know that some of the games you can lose by routing or total death but there is a few things you can do to give you a helping hand, i call this cover abuse.
cover abuse is a tatic where you get your men in cover and pick your enimies off forcing a route test hopefully resulting in a victory.
But on the other hand when the enemy is using cover make them move out of it to assult you as if you stay in cover you get a save.
1 last thing is open terain abuse always have atleast 1 man in a possition to attack the terain if needed


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DoZer



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PostSubject: Re: cover abuse   Sat May 01, 2010 7:55 am

Excellent idea, but there are many things that you can do to ignore that cover.

The most basic of them is the "great equalizer". That is critical hits. Most of the critical hits either ignore cover entirely, or have such big modifiers that you would need 6+ to save.

The other is template weapons. Flame throwers are a mans best friend against armies in cover.

Now to add to your tactic there is something I like to call "focused firepower".

Before you move that first guy you must decide what your opponents greatest threats are to your guys in cover. Normally it would be a monster close combat specialist, or even the opponents flamer. Basically you create a mental list of your targets starting from the highest priority down to the lowest. Then as they approach closer and closer, you focus two to three guys at a time to target your high priority targets.

There has been many a time that I've stopped a WAGGHHH from getting to close, or an IG squad's charge by using this. You take out those big guys, and your opponent will start to second guess him/herself. Chances are that your opponent will make a small mistake, create an opening in there line, separate a small group off the side....etc.... and thats when you pounce. You target that weakness, and go in for the jugular.

Just ask Mord...I used my imperial renegades like this against his Orks. My recruit class put most of his orks on there backs. Then when he shifted his forces one way, I went around to the other and put him in routing. He won that game, but I forced him into tactics and movement that he would rather have not done (also to note, the scenario we were playing was written so horribly that the defender was always guaranteed to loose).

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1. Thou shalt not replace the Librarian's staff with a magic wand.
2. Though shalt not refer to thine brethren, whom the Emperor has dictated be armed with an incendiary weapon, as a "Flamer" constantly. For this has been proven to lower morale and cause strife within His Most Holy showering facilities.
3. Thou shalt not follow a Librarian around thinking, "Can you hear me now", repetitively in an attempt to drive him insane.
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way-of-the-warrior



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PostSubject: Re: cover abuse   Sat May 01, 2010 8:21 am

yh agreed but when in cover even though its a 6+ save a save is a save also with the flamer thing you use cover thats atleast 9 inch away from enemy so you can pick them off
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DoZer



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PostSubject: Re: cover abuse   Sat May 01, 2010 9:40 am

Actually no....you can't use cover against a flamer template.

See page 119 of TLRB 5.1b under weapon charactoristic Template.....

And I quote...."Such weapons use templates to determine the area of effect and NEGATE any Cover Save..."

So no cover save, and if that flame thrower is within 9" to get hits, that means that your tactic has failed, because that also means that the rest of his squad is within rapid fire range with their own weapons.....

You want them to keep them away from your squad, anywhere from 12"-18". This is ESPECIALLY true when fighting against Orks, as the T4 makes it especially hard to-wound.

Another thing of note: favorite weapon against Orks is the shotgun. Granted its a 12" range so they get close.....BUT it is an assualt weapon, which means you can move and shoot without the modifier....and it shuffles the unit when you hit them, therefore making it harder for the ork player to count on his units being where they need them.

_________________
Adeptus Astartes Commandments
1. Thou shalt not replace the Librarian's staff with a magic wand.
2. Though shalt not refer to thine brethren, whom the Emperor has dictated be armed with an incendiary weapon, as a "Flamer" constantly. For this has been proven to lower morale and cause strife within His Most Holy showering facilities.
3. Thou shalt not follow a Librarian around thinking, "Can you hear me now", repetitively in an attempt to drive him insane.
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way-of-the-warrior



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PostSubject: Re: cover abuse   Sat May 01, 2010 12:29 pm

i know flamer ignores cover and wasnt to sure on rangew of it appoligies
im not use to flamer tlk and rules as i am eldar player and not many people use flamer at my club plus thts were your "focused firepower" is used as you can prevent him from damaging, but in general its best to use cover for most of your troops when no template weps (including grenade) are used in the game.

thank you very much for clarifing the rules im a bit rusty and you have pointed me in right direction
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Mordheimer



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PostSubject: Re: cover abuse   Sat May 01, 2010 12:36 pm

You are right, some players may decide to 'camp' with the aid of Cover and pick enemies. Depending on the Squad they use, this strategy could work a little better (for Orks this strategy sucks, but for Jenkala's Urban Fighters could be the way to go!) But do NOT be fooled my friend... this strategy is NOT broken!

You see, Cover has been tweaked to 99% perfection... heheheh. A Cover Save is a 'free' Save that anyone could get, but since it is so easily obtainable, it is easily removable. Dozer mentioned Template Weapons... they negate Cover Save completely. So if you have your sniper in a Bunker with a 3+ Cover Save, a simple Frag Grenade or the always-present Flamer will put the hurt on your sniper!

Not only that, but the counter-strategy is to move as quickly as possible and HIDE. You can't be shot if you can't be seen! Squads that benefit from "stalking" like the Catachan Jungle Fighters or the Kroot Mercenaries will have you for lunch! Those guys get close... and if Hiding, there is nothing you can do, except move towards them (which not only removes you from your 'camp' site, but may put you closer to the enemy! Shocked

I would also add that Death Squads has a subtle game mechanic (Ninja Design!)... you can provide 'cover fire' for those who assault. For example, you are campaing, trying to snipe my Orks. I Walk and Hide... you can't see me, you can't shot me. Now, I take my Burna Boy and FLAME you out of your camp. I do not take your fighters OOA, but those who are Knocked Down or Stun will probably be screwed on the incoming Assault (which is on the same turn)... so my Boyz would get automatic hits, at least +1 to-wound and +1 to-injury... and you get -1 to your Armor Save.

Shotgun Shuffle... *sigh* I think I want to cry. Sad It is fair... it is just horrible to see my Orks dance! Boing, boing, boing!!!

All in all, Death Squads is a thinking man game. There is no one-trick pony; you need to learn how to play YOUR Squad... and every Squad plays different. The game rules do NOT force you to play a Squad any particular way, but you will learn with BLOOD when you make mistakes. From personal experience... Catachans are NOT the point and shoot type! HAHAHA!

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Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

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way-of-the-warrior



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PostSubject: Re: cover abuse   Sat May 01, 2010 12:45 pm

very true
strategy depends on squads and enemy and game type
the way you play your sqaud is important but if you can quickly recognise the oponents stratagies then that is a plus +

also i sugest not getting eldar guardians in c.c as they will get ripped to shreads
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Mordheimer



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PostSubject: Re: cover abuse   Sat May 01, 2010 12:53 pm

They do in 40k!!! The Fairies work best as hit and run... they were designed to do that. jd3 (who designed the Eldar) had me running (yes, RUNNING!) after his pansies for a whole game! My Ork Nob actually got within 6" of 3 of the table corners. Hilarious! Eventually, I corner him... and butcher him! Hey... he deserved it!!!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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way-of-the-warrior



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PostSubject: Re: cover abuse   Sat May 01, 2010 12:59 pm

lol
but guardians wernt made for killing there the meat shield the milita the best are howling banshes and the seer council

when you think about it is there anything eldar are actualy good at
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Da Bank



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PostSubject: Re: cover abuse   Fri May 07, 2010 9:04 pm

Camping is one of those things that is hard to address as each squad is different and what is right and what is wrong is tough sometimes.

That is why obejective scenarios usually have both squads moving towards each other.
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PostSubject: Re: cover abuse   Today at 7:48 pm

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