Thank you. Looking forward to get into the works of it.
I realize that my Squad/Gang of slavers will become a interesting affair, fluff/gameswise.
I'll propably have to make a sort of a double/triple/fripple amount of characters, just to be able to properly field 'the right character', at any given time/depending on the Squad's 'adventures'. -I am afterall a little bit of WYSIWYG, regarding these games.
Who said that DeathSquads would be a 'more affordable' solution compared to the regular W40K. Hm. I think it was me.
I am brainstorming a little bit to fit in the premade characters, into suitable roles.
By 'premade', I mean having figured out the characters in my mind before even a Squad has been created.
It is quite fun. I have to put the rules of the game itself in the background, and instead focus on creating the different characters, and as time and game(s) progress', I can remove the old 'setup' of an character, and put in another mini, with the new correct 'setup'. (Setup = equipment).
One can only imagine how many variants of the commander I'd have to produce, if he were to survive 25 battles!
Basically the first commander, by the name Hef (reference to the Sexy retinue vs. Hugh Hefner), starts out as a Standard Template Space Marine, and ends up as a Special Ordered Numbered Edition Golden Deamon Award-winner Über-Cool Personally Sculpted mini at game #25.... -Only as an example...
...There are no limits to DS' potential regarding submerging oneselves into the game and fluff.