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 My Ork Krewe

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The ISH



Posts : 159
Join date : 2010-05-19
Location : Frozen Wastelands

PostSubject: My Ork Krewe   Mon Jun 07, 2010 3:29 pm

Boss Klaw Daddy and Da Voodoo Krew
Waaagh on Bayou

Officers
Boss Klaw Daddy Nob w/ Big Choppa*, Kustom Blasta, Knife, Frag (1x), Trademark Item, Mesh Armor
Roux-Garu `Ard Boy w/ Choppa, Blasta, Mesh Armor
Loup-Garu `Ard Boy w/ Choppa, Blasta, Mesh Armor
Doktor Hoodoo Weird Boy w/ Club
Gator Sneaky Boss w/ Big Choppa, Blasta, Frag (1x), Mesh Armor, Clip Harness, Rope

Recruits
Kommando w/ Shoota, Rope
Kommando w/ Shoota, Rope
Pain Boy w/ Choppa

*He's modelled with a Power Klaw (hence the name) but it'll count as a Big Choppa for now. Maybe he needs batteries?

I've gone the opposite of how I suspect most starting Ork Squads are put together; a small cadre of hardened Officers with a very, very small selection of Recruits. The general plan is that the Kommandos and Sneaky Boss will infiltrate into a good spot with some Cover and protect the Nob, Werdboy, and the `Ard Boys as they close in for a proper scrap in close combat. The Pain Boy just hunkers down someplace near where he deploys, and hides until the post-game.

Priority for expansion during the intial stages of the campaign are, in rough order of importance, getting three or four Gretchin to help soak incoming fire on the Nob and Ard Boys, getting the Nob a proper Power Klaw, and getting Grot assistants for both the Pig Dok (Pain Boy) and Witch Dok (Weirdboy).

For the midgame of the campaign, the obvious counter to the increased potency of the other player's weapons will be some Big Shoota Boyz, loads of regular Boyz, and probably a Burna Boy... the kommando's won't like `im, but I'll need someone in the Nob+Boyz mob to deal with enemies in hard cover or swarms of chaos cult zombies and the like.

Besides, somebody has to do the cooking for the Pre-Waaagh fais do-do...
Pictures as soon as I replace the batteries in my camera.
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: My Ork Krewe   Mon Jun 07, 2010 10:44 pm

Looks good... I would do some tweaks, but I'm THE worst strategist ever! One thing I learned.. do NOT be shy with the Painboy! That guy is T4... send him to fight. I know... CRAZY! My Painboyz always done good... and I have just lost 3. We be Orks, an' Orks be fer fight'ng!

Let us know how the Trademark Item works for you... it may disappear!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

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The ISH



Posts : 159
Join date : 2010-05-19
Location : Frozen Wastelands

PostSubject: Re: My Ork Krewe   Mon Jun 07, 2010 10:53 pm

Credits are tight when putting together this Krewe - even my Recruits are on the elite side of things - so I cannot afford to give the Pain Boy anything better than a Club. I guess he'll hang near the Nob and his `Ard Boys, jumping into the scrum when they get the `umies into close combat... Shouldn't take but a victory or two to equip him with a Blasta.

Although, to be honest, I'm more than a little tempted to drop the Painboy altogether and just stock up on Gretchin
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: My Ork Krewe   Mon Jun 07, 2010 11:17 pm

Tough choice... but that is THE first challenge that Death Squads players must face. No initial Squad is 'up to par' to the player's vision. The game is designed like that intentionally... you get improvements after your very first game and motivates you to keep going... after game two, EVERYONE gets upgrades!

I would keep the Painboy (insurance for your Officers) and send him to fight (not in front... but not leaving him behind!) I would drop the Big Choppas and get 'dual' Choppas or Choppa + Club... more attacks and no baggage.

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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The ISH



Posts : 159
Join date : 2010-05-19
Location : Frozen Wastelands

PostSubject: Re: My Ork Krewe   Tue Jun 08, 2010 8:07 am

Mordheimer wrote:
I would keep the Painboy (insurance for your Officers) and send him to fight (not in front... but not leaving him behind!) I would drop the Big Choppas and get 'dual' Choppas or Choppa + Club... more attacks and no baggage.

Sure... tell me that after the glue dries. Idea
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: My Ork Krewe   Tue Jun 08, 2010 9:40 am

No need to play WYSIWYG... things will change for your Squad. The game IS about the evolution of your Squad. I don't think you should be as crazy as Laney (he painted his model, then after 1st game he CONVERTED the thing... because of the injuries! Crazy!)

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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kadafwer



Posts : 29
Join date : 2010-02-20
Location : Sweden

PostSubject: Re: My Ork Krewe   Sun Jan 09, 2011 8:14 am

Not crazy, hardcore;)
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PostSubject: Re: My Ork Krewe   Today at 7:58 pm

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