Hello here is my first battle report, Eldar vs Dark Mechanicum (Renegade Imperial Guard)
Scenario, Governor Assassination. (1 real target and four decoys for the attacker to kill)Setup
Eldar (Mordoten) Attacker; Imperial Renegade (me) Defender
Almost all the Governors (bloodbowl zombies) rolled 7+ at setup making them easy targets for the assassins. The Eldar divided its force in two halves, aiming at the two “fastest” governors, while two exodites took aim at the square from a roof. My forces spread out and tried to get as much protection as possible while still trying to protect the targets.Summertime=Outdoors TURN 1
The Eldar advances and manage to miss their two sitting targets but in return an Aspirant lands a lucky shot from the rocks and kills my leader
. While the elder advanced I smiled as they failed to notice my flamer lurking behind a barrel, two elder burned away while the third managed to slip away.
Eldar kill score: Leader OOA, 1 Stun. Renegades: 1 Officer OOA, 1 Recruits OOA, 1 Stun.Flamer making the eldar sorry for their close formation TURN 2
Time for slaughter. The Eldar barley moves, unleashing a lot of shurikens. (almost all elder were equipped with shuriken pistols) 3 men goes down including my precious flamer. The only joy being that Mordotens lousy snipers once again fails to hit their targets. The renegades try to concentrate their fire but needs to move in closer to get in rapid(2 shots) fire range. The result being a lot of misses (5+ to hit) but one recruit does his job and finishes of an Eldar forcing them to take rout tests (never fails Ld 9…)
Eldar kill score: 2 governors OOA, 1 Flamer OOA. Renegades: 1 Officer OOAsnipers having a grand view but still can't hit anythingTURN 3
The Eldar stays put and fires again. The remaining governors is relatively safe but the persons guarding them goes down. Aiming at my officers from elevated positions seems like their strategy. The Renegades answer by stunning one of the exodites with a critical hit making him stagger backwards into his doom, falling 6” and breaking his back. Another well aimed shot kills the other sniper. On the other flank a worker is laying down covering fire for my sergeant but does the job a little too good killing his target .
Eldar kill score: Preacher OOA, Sergeant OOA. Renegades: 2 Exodites OOAStriking scorpion gets knocked down, his red plume is barley showing at he end of the tunnel Exodite with a not so grand view TURN 4-6
With not that many warrior left the Eldar tries to hunt down the remaining governors (none of us had any intention of playing with these squads again therefore the fight until the end.) The Renegades struggle to keep up with the governors and the Eldar blasting away at 5+ not doing a lot of damage.
Eldar kill score: 1 governor OOA Renegades: Exarch OOA
Eldar voluntarily routs.Renegade seargent tries to take on the exarch, not so good Trying to get some more governors down, but he keeps running away.CONCLUSION
The Eldar manage to kill 3 governors, and needed to roll higher than 9 in three attempts to win. The first roll being 11 made me sad
.Defeat arghh! But what have we learned?
Shuriken Catapults rules, Strength 4 weapons is very powerful. And as the Eldar starts out with so few soldiers we both agreed that shuriken pistols all out is the way to go if you want to be a real powergamer
The scenario rules regarding the starting positions is a bit harsh, making the governors start 2D6 of makes them hard to defend properly. And as the defender you have to spread out not knowing where the enemy will strike + starting in an empty square makes it even harder. (in our game it also made the terrain(and some cover) reachable for all the eldar in the first turn while some of the defenders had to run across the square to reach the attackers.
Also the possibility to walk off the table edge, for the defender, with a governor is a little bit unclear, the only hint that it is possible is in the experience reward section I think.
Critical hits occurred a lot, next time we will have the crit-tables on a loose sheet.
The game was a lot more static then what we thought it would be. With almost all fighters at BS 3 we both opted to stand still and fire away, instead of moving around. With pistols the “penalty” is even greater, losing one shot and get -1.
At a whole we were both very satisfied with the game and will try out different starting squads before we go on and begin our campaign.
Hope you all enjoyed the tale.