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 Adeptus Arbites the 40k Army

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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Adeptus Arbites the 40k Army   Fri Jul 09, 2010 8:13 pm

Ok.

So, i've made my mind up, and im interested in creating a 1000 point arbite army. I can do the whole thing with $136 and tax...but overall not to bad eh? The list uses the now free PDF Witch Hunter Codex. But literally every unit will be converted from the codex unit line. Hell, i'm even buying some spacemarine jump packs for the Drop Team

Let me know what you think, i'll update if I decide to actually drop the $$$

THE LIST: 1040
HQ: (Total Points 212)
Marshal Secundus (Inquisitor Lord) (45 Points(143 Total Points))
Master Crafted Evicerator (35 Points)
Liber Heresius (20 points)
Carapace Armor (5 Points)
Retinue (38 Total Points)
Servo Skull - Familiar (6 Points)
Body Guard - Warrior/Crusader (10 Points)
Chastener - Chirurgeon (12 Points)

Arbitor Senioris (Canoness) (45 Points(69 Total Points))
Inferno Pistol (15 Points)
Close Combat Weapon (1 Points)
Frag, Krak, Melta Grenades (8 Points)


Elite’s: (162 Total Points)
Arbite Sharpshooter (Vindicare Assassin) (110 Points)

Arbite Chaplain (Priest) (52 Points)
Bolt Pistol (1 Point)
Close Combat Weapon (1 Points)
Power Armor (10 Points)
Attached to Shock Team

Troops: (316 Total Points)
Patrol Team (Inquisitorial Storm Troopers) (Total Points: 150)
10 Team members (10 Points Each)
1 Member is Upgraded to a Proctor (Veteran Sergeant for 10 Points)
Shotguns
One Grenade Launcher, One Melta Gun (10 Points Each)
Krak Grenades (2 Points a Model)

Shock Team (Battle Sisters Squad) (Total Points: 166)
a. 10 Members (11 Points Each)
9 with Bolt Pistol and Close Combat Weapon
1 Member can be upgraded with a Heavy Flamer (12 Points)
1 Member can be upgraded to a Proctor (Veteran Sergeant, for 14 Points)
Frag/Krak Grenades (3 Points a Model)

Fast Attack: (134 Total Points)
Drop Team (Seraphim Squad) (Total Points:130)
4 Members (22 Points Each)
3 with Dual Bolt Pistols
Two Members can be upgraded with Twin Inferno Pistols (15 Points a Model)
Melta Bombs (4 Points a Model)

Heavy Support: (216 Total Points)
Arbite Combat Servitor (Penitent Engine) (80 Points)

Arbite Heavy Support Team (Retributor Squad) (136Points)
7 Models (11 Points Each)
One Proctor (+14)
3 Heavy Bolters (15 Points Each)


Last edited by exzachtly on Sat Jul 10, 2010 11:21 pm; edited 2 times in total
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Adeptus Arbites the 40k Army   Fri Jul 09, 2010 9:39 pm

very interesting
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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Fri Jul 09, 2010 9:45 pm

Haha. My local games workshop is doing a competiton that if you buy 1000 points of units, paint, build them, play them, and win with them, you can get a raffle ticket for each task.

End of the month, a winner is drawn from the local group. Gets 1000 points of free stuff. So this would be my list. I talked to the manager today, and he said its all fine with him, and this would be by far one of the most interesting lists that hes seen.
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Adeptus Arbites the 40k Army   Fri Jul 09, 2010 10:11 pm

That sounds cool, keep us posted.

Isn't there something with an IQ army that you can use those in the retinue to suck up wounds?
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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Fri Jul 09, 2010 10:13 pm

Yeah. The Acolyte, but point wise, im stuck. I had to kill the retinue for an extra evicerator, so i could get a bit more tank killing power.
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 1:32 am

Hi,

Looks good overall.
Just a suggestion on finding some extra tank killing power and giving you an acolyte. I would swap the vindicare (a beautiful as the model is) for an eversor assassin. First, he's a close combat demon on the charge, he can infiltrate, carries melta bombs to pop tanks (he'll take out land raiders with ease if placed well - and opponents at 100 points will have difficulty screening him out), gets extra range on his charge (better check the codex on that one - its from memory) and comes in at 95 points - so you have some spare for the acolyte. And he scares the life out of opponents.

The vindicare by comparison is more fluffy (and has cool model), I grant you (and in the new codex is sure to be super awesome cheese), but at a higher cost 110 you have less tank killiness, he can only use those speciality rounds once each and I've found it takes two, three, or even four rounds to kill off an HQ choice worth equivalent points. He doesn't stand up to similar ranged units e.g. a squad of sternguard. The main problem is his rate of fire is too low to be effective compared to the damage his shots actually do.

One other thing - are you sure about the price on henchmen? (it might have changed on the pdf compared to the paper codex - but it seems a little low cost).

Cheers Laney

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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 1:37 am

I have a copy of the paper, or my print edition has acolyte's at 8. Familiar is 6, Sage and Warrior 10, Chirugen 12, Pentinent 7.

Hmmm. I'll take a look at the Eversor. Maybe i'll model one of each, to interchange based on the army. I'll have a few extra guys to make in the boxes I get. Fluff wise, i MUST make a Vindicare :p
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 1:44 am

On your HQ you've got: 3 henchmen (6 points) Cyber hound familiar.

I'm guessing that's a typo and you didn't want the 3 in there, then it's all good. Smile

On the fluff - the Vindicare is a great concept - I have all four assassin types in my daemonhunters army and choose dependent on the opponent force (when I know that is). They are all scary (the least useful being the anti psyker - I forget the name).


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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 1:51 am

haha. yeah. I forgot to reupdate my list, with the changes I made today.

But now that thats taken care of, I can agree about the anti psyker being the least attractive to me.

Although, i'm confused how the Needle Pistol of the Eversor works on vehicles. My dex says it has a D6 AP role on vehicles.....I dont get how this correlates to anything
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 8:12 am

Very interesting. I can't help you on the specifics lists... sorry... but I will be your personal cheerleader/critic for your models!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 9:15 am

On the Eversor - fast shot rule no longer applies (due to old edition rules) and I think you can safely ignore the armour penetration of the needle pistol against vehicles (its the melta bombs, plus infiltrate, plus combat drugs that make him ace. The vindicare does get the turbo penetrator round (but only one - not much use against an IG steel legion type army). The neuro gauntlet also gives you some bite against high toughness creatures in cc - just don't put him up against genestealers!

I love the rest of the army, look forward to seeing how it turns out either way! Smile

Cheers Laney cheers
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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Sat Jul 10, 2010 11:28 pm

List is updated.

Update wise, i killed half the Drop Team, got rid of the repentia, and used the points to upgrade my Lord, get me a canoness, and flesh out some of my other units.

Please re-read the whole thing, and let me know.

As far as the Assassin goes, I'm sticking with the Sniper for now. Simply because, I'm going to be facing numerous types of armies with this ist that I must turn in, and hes more adaptable me thinks.
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Adeptus Arbites the 40k Army   Sun Jul 11, 2010 3:13 am

I like the upgrades you've given to the Inquisitor Lord - he's much more likely to survive now. The weapon selection on the stormtroopers and battle sisters is very fluffy, but I'm not sure how you are going to get close enough to use them, with all those shotguns and meltas and bolters. If you run in, you might just get shot up by an army like IG or tau. I would suggest dropping the canoness and possibly scratching around for some points elsewhere to get a couple of transports in the list to get these guys safely into combat (using them as rolling cover rather a transport).

I love the use of the penitent engine and the retribution squad will mash up infantry armies, plus you've got a good range of anti tank ability (certainly enough for a 1000 points - no necron phalanx in this game)

Cheers Laney
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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Sun Jul 11, 2010 10:58 am

Well I plan for an almost exclusive city fight/heavy scenery list. More or less, hopefully i can use cover effectievely enough to buy me time to avoid heavy weaponry.

My GW shop is having a contest that If i can buy, build, paint, play, and win a 1000 point list by the end of the month i get a raffle ticket for each task. one person is drawn winning another free 1000 points.

Transports and vehicles are the first things im getting Very Happy
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Laney



Posts : 3352
Join date : 2010-02-13
Age : 40
Location : Colchester, Essex, England

PostSubject: Re: Adeptus Arbites the 40k Army   Sun Jul 11, 2010 4:39 pm

no need for the rhinos just yet then! Very Happy

Good luck with the competition Roll D6 Roll 6 - post some pics of your work when you're done

Laney cheers
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exzachtly



Posts : 14
Join date : 2010-07-07

PostSubject: Re: Adeptus Arbites the 40k Army   Sun Jul 11, 2010 5:45 pm

I plan to.

Bought a box of cadians to try things out now. Oh and Green Stuff.

I love green stuff Very Happy
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Adeptus Arbites the 40k Army   Sun Jul 11, 2010 9:48 pm

exzachtly wrote:
I plan to.

Bought a box of cadians to try things out now. Oh and Green Stuff.

I love green stuff Very Happy

So does Shrek! LOL
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Mordheimer



Posts : 9756
Join date : 2009-07-12
Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Adeptus Arbites the 40k Army   Mon Jul 12, 2010 12:08 pm

confused ANDY!!!

LOL

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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http://www.DeathSquadsGame.com
Devo88



Posts : 111
Join date : 2011-05-11
Age : 55
Location : Rio Rico, AZ (USA)

PostSubject: Re: Adeptus Arbites the 40k Army   Thu May 12, 2011 1:59 am

I want to see pix Pistol Pistol
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