Battle report Da Lucky Bluez vs. The Spacefairies
It was on a beautiful morning late in the afternoon when Obarmotz, owner of Da Lucky Bluez decided that business went bad. Customers kept falling apart and the teeth seemed smaller than they used to bee. To improve things, a camera team of ORK1 (Orkish Radio Kompany 1) was invited to document the efficient work of Da Lucky Bluez on their next job. For good PR they picked out the Spacefairies, as there were plenty of the pointy ears around and no one would miss a fistfull of 'em.
Everything was ready the next afternoon (or morning, the two suns of the Metastasis system were always a litte vague about exact timing).Cameras were placed around the battlefield and the Spacefairies were only a little late (or early...).Deployment
Deployment Eldar – closer look
Deployment Orks – closer look
Deployment Orks – infiltratorsOrks turn 1
As is good orkish tradition, the Orks took the first turn.
Surprisingly, both the Weirdboy and the newly acquired Trash-Kan behaved normal at the start of the game, when the whole ork squad mooved forward at top speed. The three sneaky boyz stayed hidden.
Orks – left flank advance
Orks – right flank advanceEldar turn 1
The eldar moved into good firing positions, taking cover among the ruined towers.
Eldar advance - left flank
Eldar advance - right flank
Situation after turn oneOrks turn 2
Weirdboy had some headache. Rest of da boyz advanced on both flanks. The sneaks crawled out of their cover to get some shots at the eldar which was, as expected, totally ineffective.
Orks right flank
Orks right flank eldar view
Orks left flank eldar view
Orks left flank ork viewEldar turn 2
Just a little repositioning here and there. The wraithguard missed its target like almost everyone else but the gunfighter shot down the Sneaky Boss who called it a day and went home. First casualty of the game, which is somewhat of a tradition he established five or six games ago
Eldar right flank
Eldar left flank
Sneaky boss shot down by gunfighterOrks turn 3
Weirdboy behaved normal again, but something with the Trash-Kan went wrong. In a burst of speed it ran forward towards the eldar lines. Most of the boys only walked this turn to make some fine noisy noise with their blasters before charging into close combat next turn. The weirdboy tried to join in with a spell but failed to controll his powers (if he has any, he's the only one to claim so).
Ork left flank Kommandoz advancing
Ork left flank BurnaBoy advancing under cover
Ork right flank
Complete view of the battlefield after 2 and a half turns
Fire on the right flank was totally ineffective again. Eldarboss was hit by a lucky shot and knocked down. One of the 'Ard Bosses shoots down Gunfighter, OOA.
Gunfighter ooaEldar turn 3
Things are getting tight. Repositioning on the right flank. The Exodite in the tower, who was completely forgotten for two turns, jumps back into action, at least his hot shot lasgun does, although without any effect. The more close combat orientated Eldar reposition themselves on the left flank.
Repositioning of Eldar
On the left flank they open fire and take down two boys. One is Knocked Down by the leader, the other one is taken OOA by the guardian on the tower. A gretchin is stunned. Fortunately (for da Boyz) the devastating fire stops right short of the Burnaboy.
Two boys down
On the right flank the Trash-Kan is hit by the wraithguard, losing one wound. The teleport-effect of the wraithcannon is slightly to the disadvantage of the eldar.
Placement after teleport
Overview after turn 3Ork turn 4
With all his might, the Ork Nob calls down the power of the Waaagh! to charge into close combat, thereas the weirdboy decides to not feel well again. The perils of the warp grace him with a strength 3 autohit which knocks him down. (Can a PotW attack crit and which crit table should be used then? We decided to use the one for unarmed attacks).
On the left flank the Burnaboy was finally in position to barbecue the two banshees, one of them was knocked down. Other orkish shooting was noisy but ineffective. The Kommando Boss and one boy charged the lone gardian on the far left, stunning him in close combat. On the right side, the Nob and the Trash-Kan charged the Wraithguard The Nob inflicing one wound on the wraithguard, while the trash-Kan made some funny but totally ineffective sounds with its buzzsaw.
Flamer attack by Burnaboy
Close Combat between Kommandoboss and Guardian
Overview after ork turn 4Eldar turn 4
The guardian on the tower and the recovering banshee shot at the Burnaboy, stunning him. The other banshee charged towards the Kommandoboss whereas the Eldar leader charged the Burnaboy, taking him OOA. On the right Flank the wraithguard went down under a whirl of blows from the Nob, leaving this flank wide open.
Wraithguard is down
Overview after turn 4Orks turn 5
Rout test is passed, Trash-Kan and weirdboy behave normal. The complete ork mob charges into close combat where possible.
Obarmotz and his Trash-Kan charge the warlock and take him OOA. The painboy charges one of the banshees and is taken OOA. In a fit of cunningness the Kommandoboss inflicts a critical hit with his Kombiblasta on the downed eldar guardian, taking him OOA and inflicting a ricochet hit on the 'Ard Boss in the same cc, taking him OOA with another critical hit. Being a little irritated by this stunning maneuver, the Banshee scores no hits. (Do you get exp for taking a (friendly) model OOA in such a clever move?).
The other two Close combats end uneventful.Eldar turn 5
The eldar fail their rout test and withdraw.
All Eldar survive the battle, getting horrible scars (guardian), extra exp (Warlock) or just full recovery. Most of the orks make a full recovery, only the painboy dies (couldn't do a re-roll for himself).