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 Warhammer Fantasy has changes so much

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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Warhammer Fantasy has changes so much   Thu Jul 15, 2010 8:07 am

The Changes:
-All templates hit regardless of full or partial covering Smile

-Charge is 2D6+M (movement) cheers

-Failed Charge is a number of inches = to the highest Die Rolled bounce

-If you charge a unit and they Flee you may elect to charge a different unit! Can only be done once I think. Very Happy
-Fleeing units that move thru enemy Units or impassable terrain or an 1" must take a dangerous terrain check. Neutral

-Magic 2D6 power dice Max of 12 dice no matter what Neutral
-Each wizard rolls a D6 ea 6 adds 1 dice to the pool, Still Max 12 Neutral
-Dispel Dice amount equals Highest Roll of the power dice roll Max 12 cheers
-same as power ea wizard rolls a D6 on a 6 add 1 power dice
-Ea wizard can use the max of 6 power Dice Very Happy
-Fail on dice roll of 3 or less or equal can't remember for casting
-2 or more 6's irresistably cast, spell goes off but you also Miscast!!!! Sad
-Miscasts will mess you up. The second 8th edition game i played i Miscast and rolled where you put a large blast template over the wizard and every model hit under or touched by the template takes a S10 hit. I LOST THE MAGE AND 16 OF 20 MEMBERS OF THE SQUAD!!! Little Frustrated
-Magic is now divided up into 3or 4 Categories: Magic missle, Vortex, hex and something else?

-Shooting allowed from 2 ranks, 3 ranks if you volley but cant have moved bounce
-Close Combat 2nd rank attacks with 1 Attack, Hordes can attack from 3rd rank (Horde = 10 or wider rank) bounce
-TO WOUND CHART CANGED S 1 can wound S10 on roll of 6+!!! Neutral
-Must take armor save if able even if it is worse than ward save due to strength penalty, you fail youtakethe wound!!! Only 1 Save, dont know about regen haven't got that far. You only take Ward save if the Armor save is removed because of S or other means. Sad




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Skraag



Posts : 166
Join date : 2010-03-22
Age : 37
Location : Goettingen/Germany

PostSubject: Re: Warhammer Fantasy has changes so much   Thu Jul 15, 2010 8:12 am

I haven't played WFB for some time now as our group only playes tournament-style games and I didn't want to leave my useless infantery at home. But the new edition really looks interesting and I think I'm going to dig out my old armies again.
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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Re: Warhammer Fantasy has changes so much   Thu Jul 15, 2010 8:28 am

yeah ive played a couple of games with 8th edition already and i like it, i didnt think i would at first.

And i forgot

-You can only have 1 dispel scroll in your army
-The unit that charged no longer goes first they strike at inititive order but the charging unit gets +1 to combat res. for charging
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Skraag



Posts : 166
Join date : 2010-03-22
Age : 37
Location : Goettingen/Germany

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 5:56 am

First pictures of the new models. Great addition to my old Hlgh Elf Army Smile

http://www.brueckenkopf-online.com/?p=18963

http://www.lounge.belloflostsouls.net/showpost.php?p=88861&postcount=97

http://www.warseer.com/forums/showthread.php?t=263409&page=37
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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 6:35 am

I cant wait for the new starter to come out now that ive seen some of the models. Finally my High Elves get some new models cheers
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 9:25 am

Captain Honkey...great to see you still around. How is Atlanta?

Have you guys been playing and DS lately?
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franzyland



Posts : 42
Join date : 2010-04-26
Age : 45

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 9:32 am

So the rumors are true. Excellent. Any word on a doom wheel being in that set?
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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 10:01 am

Da Bank wrote:
Captain Honkey...great to see you still around. How is Atlanta?

Have you guys been playing and DS lately?

No i havent been able to play lately because i moved and Hobby Hangout is about an hour away now so its to far away to go anymore so i just started going to a new store lately. Plus alot of the main Warhammer people that went up there every week have stopped going, Allen quit going, i moved, Cody moved, and a couple other people quit going.
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 10:02 am

Wow! I didn't realize.

Why did Allen quit going? bummer.

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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 10:04 am

I think he said that he was sick of craig
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Dysturbed



Posts : 1911
Join date : 2010-04-08
Age : 35
Location : Caldwell, Ohio

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 10:48 am

Magic 2D6 power dice Max of 12 dice no matter what
Each wizard rolls a D6 ea 6 adds 1 dice to the pool, Still Max 12


leave it alone magic was WAY OP

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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 1:15 pm

Yes magic is very powerful now but its also alot easier to miscast now and the miscast table is REALLY REALLY bad now theres only like 1 result that isnt to bad.


And i just found out what models come in Island of Blood


High Elves - 1 Prince on Griffon, 1 Mage, 10 Lothern Seaguard w/ full command, 10 Swordmaster w/ full command, 5 Ellyrian Reavers w/ full command.

Skaven - 1 Warlord/Hero w/ halberd and hand weapon, 1 Warlock Engineer w/ augmented weapon and pistol, 20 Clanrats w/ spears and full command, 20 clanrats w/ hand weapons, shields and full command, 2 Rat Ogres, 1 Poison Wind Mortar, 1 Warpfire-Thrower, 1 Doom-Flayer.
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franzyland



Posts : 42
Join date : 2010-04-26
Age : 45

PostSubject: Re: Warhammer Fantasy has changes so much   Sat Jul 17, 2010 7:57 pm

Wow! That sounds like a great deal. I wonder how much that would cost individually.
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CaptainHonkey



Posts : 74
Join date : 2010-03-30
Age : 25
Location : Atlanta, GA

PostSubject: Re: Warhammer Fantasy has changes so much   Sun Jul 18, 2010 3:40 am

It would cost alot cause the normal Swordmaster and Ellyrian Reavers are metal
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DeafNala



Posts : 1158
Join date : 2009-07-16
Age : 69
Location : Horseshoe Bay, Texas

PostSubject: Re: Warhammer Fantasy has changes so much   Sun Jul 18, 2010 1:28 pm

For those of you tempted to making "horde" sized units, Gale Force Nine now has movement trays for the Lads: http://www.gf9.com/ .
On a personal note, while my days of big unit gaming is a thing of the past, large games are something every war gamer should experience at least once in his/her gaming career. The self discipline gained from going through the MIND NUMBING drudgery of producing big units is worth the effort in & of itself. PLUS the visual display of hundreds of minis on a decent looking game board will give you fond memories good for a lifetime. What a Face
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Mordheimer



Posts : 9756
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Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: Warhammer Fantasy has changes so much   Mon Jul 19, 2010 3:36 pm

Amen to Prophet DeafNala!

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PostSubject: Re: Warhammer Fantasy has changes so much   Today at 9:50 am

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