Ok guys, now I need some help from your all.
As you might have noticed I'm a big fan of the upcoming Chaos Cultist squad (I've been nagging the developers about it for quite some time now... Can't help myself). And being impatient and with to much energy and time on my hands i've decided to go ahead building and painting my squad from the little info i know about the CC.
I like models that really look like the part they play. I used empire flagellant bodies and heads for my regular cultists to really get that crazy cultish look (you guys can kinda see the end result of thoose on another thread in this section. But be warned, the photos are frigging awfull!). To me it's very important that the model really represents what they are. WYSIWYG really makes the game more fun and i like strong characteristics in a model.
Being somewhat happy with my cultist models I'm now gonna move on to fixing up my Saboteurs! The problem i have now is what models to use.
I have models from house Orlock, Cawdor and Delaque from Necromunda. I also have some Scavvies and alot of Ratskins from that game also. Theres still some flagellant bits left and i know my friend "Styggisen" probably have some cadian bits laying around.
So what would you guys use for the Saboteur models?
I really want the models to look like clandestine urban guerillas or sécret agents so they really represent their recruit type.
I was thinking about modelling balaclavas out of green stuff for them, but iäm not sure thats a good idea.
So please help me and give suggestions how i can model them to really play their part well visually! Even better if you give suggestions what actual bits to use. I've got a decent job so i can by new stuff also. But any ideas are welcome!
PS. They're a Nurgle cult if it helps. The leader will be "true scale" and heavily converted model radiating of awesomeness!!