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 10-30 Gaming in Fort Myers

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DeafNala
Da Bank
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Da Bank

Da Bank


Posts : 2724
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

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PostSubject: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeSun Oct 31, 2010 9:26 am

It was a typical game. I rolled 1s and 2s and Dozer rolled a little bit better but not my much and Mordeimer rolled 6s. LOL.

FROM MORDHEIMER: Edited and added the written Battle Report! Enjoy!


=============================== Skull ===============================

Gaming Table
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After the Albino was decapitated by the Eldar Exarch, the thread of the White Waaagh! collapsed due to the ineptitude and lack of leadership of Warpedfang (see background story atthis post, feel free to comment). Three months had gone by, the Orks being killed off by Imperial forces as the strongest of them bickered among themselves for control of the remaining Boyz. The automated Manofactoriums of Melkor re-started production, and members of the Jenkala's 25th Regimental Infantry, The Spitting Cobras, were assigned to protect the area at all costs. Under no circumstances, any other living creature not wearing the approved transponder set to Imperial Code 73J26739-0 was to be let alive. The Jenkala knew the transponder was a fool-proof idea... unfortunately for the members of the demolition division, they receive the code 73J2673-90.

Dozer's Jenkalas (Sharpshooter Team) in position
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DaBank's Death Korps (Demolition Team) in position... notice the movie theater!
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Mordheimer's Orks (ORKS!!!) in... a mess! Yes, My deployment was just dropping models. Shocked
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The Jenkala managed to bring into service Mathias and set up traps to lure potential enemies into their shooting corridors, and set themselves on the roof tops. Suddenly their Auspexii sense movement; two distinct groups on the west side, apparently regrouping for a massive attack! The Sharpshooters saw some individuals from the group on the north west. The bastards! Dressed up on uniforms of their own Demolition Divisions... they would pay with blood!

Mathias, in his tower of DOOM!
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Unknown to everyone else, the massive group on the south west was moving fast to the north and were not friendly. The Demolition Squad, who seemed to have enjoyed a great movie on the Cinema (something about 'Sororitas Doing Terra') saw someone on the building in front. Their Captain ordered moving forward... ALAS! Orks!

The Demolition Team, leaving the Cinema spotting the Komandoz!
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10-30 Gaming in Fort Myers Gaming21



Excited, the order of HOLD FIRE was mistaken for OPEN FIRE... and the Mole Grenade Projectile was launched. Designed to destroy buildings at long range, it proved extremely efficient at close range; the building in front where the Sneaky Boss and his Kommandoz laid low was obliterated, and so was part of the Cinema! {Da Bank decided it was OK to test the new Death Korp's weapon at point blank... fun for everyone! This weapon has a chance of reducing Cover Saves... always leaving the building in place, just blocking LoS.}

View of the HUGE area that could potentially affect the Mole Projectile!
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The building "clearly" marked as providing no Cover Saves. I swear... no alcohol was involved!
Notice the Kommandoz now inside the building, shaking in their boots!
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The rest of the Sharpshooters moved their men through their north corridor... all, except the guy who had too much Mexican Food! {Dozer forgot to move a Recruit for THREE Turns!} The Demolition Team saw the movement, and fired another Mole round... BOOM! Another building compromised.

Dozer's men... moving uncontested, like there is nothing going on.
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The Orks took the rumble as a clear sign; THE PARTY IS OVER HERE! They ran in a disorganized mob, trampling their own Gretchins. Without concern for safety, the Boyz tried to fire their Shootas... realizing they were out of ammo. Nobody got to see the strange group... Orks running like mad, screaming DAKKA-DAKKA, pretending they could fire their guns! {my Boyz used the Shootas on their models as Clubs!} As luck would have them, they were running behind some tall buildings, the only blind spot for the Sharpshooters.

Orks running like mad... the Nob screaming "I'm late, I'm late... I really, really late!"
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The Demolition Team sent their men forward, in a tactical error, to confront the Orks in close combat. Their assault was glorious... except the Orks seem to be blessed by Gork AND Mork. They would not get down. Suddenly, their Medic fell to the floor. A well placed bullet to his hip, from an impossible distance! Mathias had taken one of the traitors down, but failed to make the kill.

Fearless DaBank... and crazy... sending his men forward!
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Artistic view! DeafNala... this photo is for YOU!
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Out in the open, the Medic (model with the cape in the left) looks like any other... thus a viable target!
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Unaware of the Orks (in background) the Demolition Team fights on!
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The Orks moved closer... still behind the view of the Sharpshooters. All piled in, through a narrow bottle-neck, competing among themselves on who could get to the fighting first.

The Ork Mob, still running towards the fight!
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10-30 Gaming in Fort Myers Gaming35


The Demolition Team moved in another special weapon... a FLAME THROWER! In a burst of gel-promethium, 8 Orks were engulfed in flames! Cloth and skin burning, ALL of the Orks continue moving forward with blood lust on their eyes. {DaBank rolled six consecutive 1's, then a 3 and then a 1!!! The man is CURSED!}

Proof that DaBank knows how to place a Flamer Template and use a Flamer... to bad his dice SUCK!
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10-30 Gaming in Fort Myers Gaming39



The Sharpshooters attempted to take the man with the Grenade Launcher, but his armor proved tougher than it looked. {Dozer rolls 6's to-Hit... 1's to-Wound! I can't say how weird is to see this!} The man responded by launching another attack. The building was partially compromised; although it did not collapse nor any of the Imperial forces were injured, it was good enough to flush them out of their hiding place.

Sharpshooters in position to massacre everyone on sight!
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The Orks, barely understanding that they could not all fit on the confined space, split in two. The Weirdboy took an 'Ard Boy, two Boyz and two Gretchins to the east. Meanwhile, the Nob took the rest towards the fight inside the building. The humans had taken the Kommandoz out, and were trying in vain to flush in the building. Apparently they reasoned that the more of them inside, the less Orks could get in. The still burning Orks launched their assault! The Nob assaulted the Captain, an 'Ard Boy wanted to make the man eat his Flamer Thrower, 3 Boyz followed behind to assault whoever did not look green enough... and two Gretchins decided to assault the struggling Medic, who inadvertently enter the building looking for refuge from the Sharpshooters!

Better late than never! Orks, pilling in for the fight!
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10-30 Gaming in Fort Myers Gaming50

A view from Heaven... DaBank's casualties look down to his comrades, betting on who will be next to join them!
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The assault was brutal; the Demolition Team understood the danger they faced by just standing inside the compromised building {No... there is no risk in game mechanics! Basically this building now just blocked LoS but offered no Cover Save... but it IS fluffy for the story!} while Orks continued to move forward taking some walls and support columns on their wake. For every hit that could had taken an Ork down, the Xenos made two that eviscerated their rivals. {OK... not only DaBank rolls so HORRIBLE (his average on the whole NIGHT was 2), but I keep making my 6+ Armor Saves! } Those humans who were not killed instantly {some were KD or Stun} were dispatched soon after. The Gretchins decided that fighting was not as fun as they thought... and seeing bandages and scissors, they promptly started playing PainBoy... ending in gutting the Medic alive. His screams echoed through the Warp, sending shivers of pleasure to Slaneesh him/her/itself!

With the building removed, so we could see what the Warp was going on!
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Nobody is safe... GET 'EM BOYZ!!!
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Gretchins, playing PainBoy with the IG Medic!
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Gretchins... moving boldly to fight a lonely Infantryman!
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YIKES! Heaven seems to be full! Thankfully all of the Squad made it...
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The Sharpshooters saw the Orks and understood their error! They managed to make contact with their own men at the Demolition Team, only to hear their Vox Operator scream on his final moments. They fired at the Orks from their advantageous positions, critically wounding FIVE of them... but the Orks would not fall. {Dozer critically wounded all 5 Orks... and rolled 1's for Serious Injury! It was funny for everyone... except Dozer! Being my Turn next, I just stood up and move out of LoS!}

Sharpshooters, in place for a massive counter attack!
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Hidden among the ruins, the Sharpshooters proved ALMOST lethal!
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View to a Kill... Dozer dropping orks like they were HOT!
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Orks... playing dead on the floor, trying to be all sneaky!
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The Orks moved closer, dodging the Shaprshooter's lasblasts! They kept moving closer... and closer... and closer...

Da Mob, moving for some more fight'n!
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(Building removed for visualization)
Sharpshooters, continue the oppressive fire....
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... and them moved inside the swear system, vanishing from sight and as suddenly as the battle had started, it was over. {I had a family emergency, and had to run out... so I TECHNICALLY was forced to Tactically Retreat. It was a good night at the Emergency Room. Mad )

... but they can't see anyone! Orks are gone?!
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The Spitting Cobras {Dozer's Jenkala Urban Fighters} had preserve their Mission Directives, but their blind obedience had cost them 100% of their Demolition Team {DaBank's Death Korps was taken OOA to a man}, but somehow the Orks seemed to be getting organized. What were the Orks doing? What were they looking for? Why would the vicious fighting machines move away from combat all of the sudden? New intelligence must be gathered... and soon!


BONUS!!! DaBank's crotch and shoe. Just what you wanted to see!
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DeafNala

DeafNala


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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeSun Oct 31, 2010 10:02 am

VERY COOL! There's just enough text for my still-not-functioning brain to handle. The scenery is coming along VERY NICELY, AND it's GRAND seeing those Death Korps Guys I painted doing their thing...with all those "1s" I see, dying horribly must be their thing Suspect . What a Face
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Da Bank

Da Bank


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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeSun Oct 31, 2010 10:47 am

Deafnala...Yes the Death Korp fought bravely but died as normal. LOL. We were able to test the "Mole Launcher" out and it worked for the most part.

It was some good fun to get in a game with Dozer and Mordheimer. Good laughs throughout as we can joke on each other or ourselves.

There was a point in the game in which I rolled five (5) 1s (ones) in a row. Yes, five 1s.

The Dozer picked up my dice and they rolled 1s or 2s. Mordheimer also tried and he rolled 1s, 2s and 3s. I have loaded dice but the ones you need for a leadership test. LOL
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Laney

Laney


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Location : Colchester, Essex, England

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeSun Oct 31, 2010 6:21 pm

Great to see those awesome Death Korps get a run out - they look even better on a gaming board.

That mole launcher looks particularly superb - did it work ok then?

Cheers Laney
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Da Bank

Da Bank


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Location : Fort Myers, FL (USA)

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeSun Oct 31, 2010 7:53 pm

It did ok my dice rolls were bad
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Arachas

Arachas


Posts : 1880
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Age : 40
Location : Secret Volcano Lair in The Netherlands

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeMon Nov 01, 2010 3:52 am

Damn those Death Korp look nice... very crisply painted. Well done, DeafNala. (:

Awesome pics, but no story! What happened? Who did what? Who won?
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Da Bank

Da Bank


Posts : 2724
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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeMon Nov 01, 2010 8:43 am

Well, it has a "shit sandwhich". LOL.

The green horde was the top piece of bread, the Urban fighters were the bottom piece of bread and I was the "shit" stuck in the middle. Flamethrower LOL

My Death Korp did bravely but did quickly.

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Major Sturmm

Major Sturmm


Posts : 76
Join date : 2010-08-17
Age : 59
Location : Odijk, Netherlands

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 7:57 am

Hey guys!

Looks like a great game, but I do love a great story as well!!!!
Next time some subtitles for the dutch squads please. Very Happy

Those Death Korp minis look awesome don't they. They make you want to spend your money beyond reason! AAAArgh, they would look good as Renegades!

See y'all around.

Sturmm
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Da Bank

Da Bank


Posts : 2724
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 11:45 am

Thanks. Sorry for no play by play as I have
not had the time.
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Mordheimer

Mordheimer


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Location : Elizabeth City, NC (USA)

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 1:50 pm

Ohhh... that is MY department... hehehe story in few hours. Writing something now.
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Mordheimer

Mordheimer


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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 5:07 pm

Sorry for double post...


UPDATED with story and battle report!!!
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Major Sturmm

Major Sturmm


Posts : 76
Join date : 2010-08-17
Age : 59
Location : Odijk, Netherlands

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 6:55 pm

Now you're talking! Mucho cool report.
Forget to move a fighter for three whole turns ...? because he has to take a dump and loose his taco's ... hahahaha! Great! I love the poo thing, can't help it.
Rolling 1's when you shouldn't: man, I hate it every time it happens. Hope I will have better luck Sunday. Kick Prius' ass or some Eldar sissies. You'll get to read all about it soon!

Ciao! Sturmm
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Da Bank

Da Bank


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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 7:16 pm

LOL That was great work Mordheimer. Oh my!
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Mordheimer

Mordheimer


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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 8:27 pm

About DaBank's Rolling

Major Sturmm... you have NO IDEA! DaBank takes rolling 1's to BIBLICAL proportions! I mean, he manages to reach the STATISTICAL point known by scientists as Improbable. DaBank would make the Heart of Gold explode, transporting planet Earth to the 42nd Millennium and have The Emperor dance The Macarena while still on stasis while Abbaddon starts making-out with Celestine!

We counted... out of 17 rolls, the man managed to roll 12 (yes, TWELVE!!!) 1's and the average of the other rolls was 2.5! His rolling is SO horrible, that even the dice-gods cringe. Mad

DaBank's rolling is SO legendary bad, that we debated SERIOUSLY into changing the rules of the game, so 1's become Critical Hits.... but then we decided not to do it, because we were sure he would start rolling 6's!

We are trying to make a NEW RULE... The DaBank Handicap. We suggested that he could roll THREE dice for every dice need to roll, and pick the best. DaBank STILL rolled below the required 4's! The rule was removed for sake of simplicity... and the fact that all the laughter and face-palms were causing everyone a headache.

If you want to see a blind monkey play Death Squads and win... have him play DaBank. DaBank is a great strategist and a tricky player... but when you roll as good as he does, well... you can't help and win. Don't forget to be money in favor of the monkey... you will get to retire filthy rich! Wink

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Da Bank

Da Bank


Posts : 2724
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Location : Fort Myers, FL (USA)

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeTue Nov 02, 2010 8:45 pm

LOL this is soo true. It got soo bad we actually discussed that 1s would be criticals and I would get to roll three dice and pick the best two dice rolls.
Even without good dice rolls I am not a strategist. My squads usually move full spead ahead for a conflict and once again my Imperial Forcers were a mere speed bump for the opposition. Flamethrower
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Major Sturmm

Major Sturmm


Posts : 76
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Location : Odijk, Netherlands

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeWed Nov 03, 2010 9:03 am

Guys! This is hilarious, sooo funny Smile . But I should not laugh too loud ...
Da Bank: you have my sympathies man. Though we share this pain together we still take it like men!

Vamos muchachos! Major Sturmm
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Mordheimer

Mordheimer


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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeWed Nov 03, 2010 9:10 am

Hehehe... DaBank is V.I.S.I.O.N. Public Enemy #1 (link)... the most wanted!

SAVE THE SNAKES! STOP THE ABUSE!!! Just Kidding
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Da Bank

Da Bank


Posts : 2724
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

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PostSubject: Re: 10-30 Gaming in Fort Myers   10-30 Gaming in Fort Myers I_icon_minitimeWed Nov 03, 2010 9:13 pm

LOL.
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