First:
May I open a topic, then post all my battle reports into it, or open one new for all of them?
Battle report:
It was a quick game, lasted something like 30 minutes, 60 with team writing, rolling setting up etc. Which is great I think
So we played Stake Out. I brought eldar
list:
dire avenger exarch (sword, shuriken pistol with scope),
dire avanger aspect warrior (shuriken pistol, scope, avenger armour, helmet),
warlock (shuriken pistol, sword),
2 warrior aspirants (both with sword and shuriken pistol, helmet),
2 guardian with lasguns
My friend brought Imperial Guard
list:
Captain with carapace, helmet, lasgun
Medic with lasgun
Sarge with lasgun, flak jacket, helmet
5 guardsmen, lasgun, helmet
1 guardsman with flamer
He was the defender, and deployed all of his men to the center. I deployed my exarch, warlock and 1 guardian south-middle, preparing for a charge. 2 aspirants and 1 guardian to the west. 1 aspect warrior to the north east.
The game was simple. On the west the guardian provided cover fire, while my aspirants charged to slaughter the guardsmen. On the south my exarch and the farseer ran like hell, to reach his line, using terrain to block line of sight. My aspect warrior tried to block the path, where his captain tries to escape.
His plan was simple. He left 2 guardsmen, the sarge and the flamer guy to fight my western forces, tried to hold the center with 2 guardsmen, while the medic and 1 guardsman tried to protect the captain's flight (I mean... escape
).
I was lucky on the west and south sides, stunnig and knocking down some guardsmen. In the third turn I was closing the gap, everyone in firing range, the exarch and an aspirant charging, 3-4 guardsmen lying.
BUT in the shooting phase my aspect warrior managed to get the Captain OOA with one well placed shot to the brain (we rolled serious injury, dead...).
Some experiences:
-Shuriken pistol is awesome
Shooting at 18" with no penalty for moving is even better
-My warlock can't cast anything... He failed all of his psy tests...
-Don't try to show a bronze-gold-red-white dire avanger to a fluffist. He will just bitch something like: "They are supposed to be blue-white armour
"
We had some questions (you will correct me, if I should post it somewhere else)
-The game ends immediately when the leader leaves/dies? Or at the end of the turn?
-Helmet gives a 6+ armour save on its own?