Ok, so no story to accompany the report this time but just the quick and dirty report itself. We played a multiplayer scenario of my own devising that can be found here. There were three of us. Myself with the Imperial Guard, Telruna with his Kroot and my brother Azuran with his Eldar.
We deployed the controll points on the second floors of the three buildings in the middle and each deployed in a corner.
I had first turn and decided to head for the control points, while leaving my leader behind on a balcony with a large weapon to provide cover fire (something he barely would do for the entire battle btw). The Kroot chose to ignore the objective altogether though and moved straight to the Eldar and where rewarded immediately when a Gaurdian shot one of their hounds. The Eldar also use their superior speed to get into some defensive positions to be able to handle the Kroot wave coming for them.
In turn 2 the Eldar kill another hound while the guard move unopposed to the center of the board, preparing to start taking objectives. However a small detachment of Eldar also move to the buildings, moving back from the still advancing Kroot, leaving a small team behind.
In turn three the Kroot tries desperately to shoot the remaining Eldar, but largely fail at this, the Eldar armor keeping them safe. Only a Gaurdian gets knocked out. A Hound charges but it gets knocked out by the Eldar aspect warrior. The guard consolidate their positions in the center, sending the two sergeants out to claim the engine control point while preparing to climb to the second floor of the grey building to capture the satellite control point.
In turn 4 the Guard finally get into the fight proper. Because of the Eldar maneuvering the Kroot can no longer charge, so this turn is one of gunfights. An Eldar Guardian dies because of a boltround between the eyes delivered by a IG officer. they also lose their exodite recruit by Kroot fire. In return the Eldar shooting stuns a guard flametrooper and kills another hound.
The Eldar now have taken up a solid position in the building holding the ammo control point. A guardian on the second floor exchanging fire with the Kroot gunline outside and two officers inside, making sure only one Kroot can charge them at a time through the narrow door. In the building holding the satellite control point the Eldar exarch charges the guard lieutenant and recruit trying to hold the satellite control point. His backup is however stunned and knocked down by weapons fire from the guard. The two sergeants move unopposed to the engine control point. The kroot charge a hound through the door opening held by the two Eldar and the fight there blocks the entrance for the Kroot headhunters and stalker, who are forced to move around.
In turn 6 the (not so) strategically positioned heavy stubber finally has a target. The Guard leader guns down a guardian at maximum range in the grey satellite control point building. In the close combat with the exarch the recruit manages to knock down the Eldar leader, but the Guard lieutenant fails to take advantage of it and the fight remains undecided for another turn. The Kroot shoot everything they have at the gaurdian shooting at them from the high-up window, but fail to do much. The hound blocking the doorway is killed, but by now the headhunters and stalker are already on their way around the building.
In turn 7 the Kroot finally meet the Guard face to face again. But this time it goes a bit different. A flamer stuns the stalker and the hound that charged the other flamer didn't manage to do much. The Kroot do finally manage to stun the Eldar Guardian shooting at them from the window and the Eldar exarch kills the recruit he was fighting against, leaving him alone with the Guard lieutenant.
Turn 8. The guard shoot. A lot. But fail to wound much. The 2 wounded Kroot headhunter loses a wound but is saved from death by his lucky charm and the headhunters survive to charge. They take out an officer but one of the Guard flametroopers shows he has learned some tricks. His WS5 two attacks stun the headhunter coming for him (much to Telruna's annoyance) and the guard yell "revenge!" (probably also to his annoyance). However the Eldar also show they are still in the fight and the stun the gaurd medic and kill a Kroot recruit. The Exarch then proceeds to knock down the lieutenant fighting him, sending him falling to the ground floor. The Eldar now have uncontested control of two of the three control points (the Guard have the third) and it is time to roll for random game length. Seeing as the Eldar had the most to gain by ending the game, he was allowed to roll for it...
And he rolled....!
A die!...
Which caused him to win because the game was over! Yes the Eldar win in the end, controlling two points when the random game length ended the game.
Post game:
Only two casualties on the Guard side. The officer survives and becomes hardened, the recruit killed by the exarch dies but is saved by the medic.
The Eldar have bad luck in the postgame once again. An exodite and Gaurdian both die permanently.
The Kroot lose a carnivore and a hound.
The Eldar however do get a TLGT, offsetting their earlier officer losses well and the aspirant warrior get's to choose his aspect (and chooses pathfinder). Once again the Kroot manage to do best in the exploration phase, making Telruna the richest among us. Apparently his bosses don't mind him never going for the objectives...