Well, I guess its that time...... Since I did not play Mordheimer last night, I can't rely on him to post a battle report. So.....here is a basic order of how things went last night as well as some relection on what went wrong.....or right, depending on your point of view.
Last night was game 3 of our test campaign, and I played against jd3 who has a Tzeentch Cultist squad. Now what you must understand is that when Jd3 and I play each other, nothing ends well......for either of us. It is the same in 40k. Even when we have 50-60 models on the table we still manage to only have 4 or 5 left at the end of a game.....it is just utter annihilation.
His list of units, as I do not know his full equipment list:
CSM with Mark of Tzeentch and the Sorceror upgrade
Apsiring Champ with MoT
Aspiring Champ with Mot
Chosen with MoCU (Mark of Chaos Undivided)
Chosen with MoCU
2 Annihilators
1 Saboteur (whos name is Le Serpente)
4 Cultists
My List:
CSM with MoN (Mark of Nurgle)
Bolt Pistol, Sword, Lucky Charm, Power Armor, and Power Armor Helmet
Aspiring Champ w/ MoN
Hellgun, Lucky Charm
Aspiring Champ w/ MoN
Autogun, Lucky Charm
Chosen w/ MoN
Autogun, combat knife, Lucky Charm
Chosen w/ MoN
Boltgun, sword, lucky charm
2- Annihilators, 1 flamer and 1 autogun
5 Cultists w/ autoguns
We rolled for scenario and recieved the Chance Encounter. Jd3 deployed first, but I won the first turn.
The game started off fairly even. I put a cultists into a stunned state, while Jd3 took a cultists of mine OOA.
Around turn 3 or 4 after a load of shooting I had put only one of his recruits OOA. I could hit, but my biggest problem of the night was wounding. When I actually got a wound on someone, I could only roll
for the injury chart roll. Story.........of...........my.........life. You would not BELIEVE the amount of 1's I roll.
Anyways. at this point Jd3 had put 2 cultists and 1 annihilator of mine OOA, and I was into routing. Although I was routing, I decided to stick in the game because I had my CSM and 2 other officers within some good charge ranges against recruits. That however, was a total flop. Again my dice came back to hunt me. I couldn't roll to-hits or to-wounds. Jd3 however kept putting more guys OOA. At this point I switched my dice to my.......not......loaded dice. I swear there not loaded.....promise.....no really......
So after this crucial change in dice, I charged my CSM into an ongoing combat of Jd3's CSM with one of my recruits. For about 3 turns we sat there and traded blows against each other. One turn in particular stood out above the rest. My CSM has 4 attacks and Jd3's has 3. We roll to-hits......jd3: 2 hits!! Me: 3 hits!! ok to-wound now.......Jd3: 2 CRITICALS!! YA!!! Me: 3 CRITICALS!!!!. Twas a battle of epic proportions, we imagined our two leaders standing there with there swords burried hilt deep into each others body, and ripping them out in a flood of viscreia and entrails.... I ended up taking a wound off of his CSM, but my Nurgle blessed GOD stood there without a scratch.....thank you Lucky Charm!!!
jd3's Sorcerer's criticals on the same Turn as Dozer.Two out of three... GULP!
Dozer's Plague Marine's criticals on the same Turn as jd3.Three out of four... YIKES! Cheater!
The game ended with my rolling
for my route test (Note that was about the only other time I rolled 6's except for the criticals against Jd3's CSM). There goes the game!!
I ended up with 3 Officers and 5 recruits OOA out of a total army size of 12
I had one officer get completely robbed, and two more have to miss a game due to wounds. I also had three of my recruits die on me. I had piss poor explorations rolls (again, story....of.....my.....life)....which left me with only 45 credits to spend to replace units and gear.
Jd3 had 3 Officers and 4 recruits OOA out of 12. He had one officer take a -1 to Toughness, but in his advancement he rolled a wound!! Leave it to Tzeentch to do something like that. I cannot remember what else he rolled, but he did loose 2 recruits also.
In short, my tactics and strategy were sound, but I was left drastically short after some pretty crappy dice rolls.
One thing that was noticed above all others, was just how powerful the Space Marines can be. My plague marine was for all intents and purposes walking up front and demolishing anything in his path. Normally you would try and hide him behind recruits for a little protection, but I have found that his high toughness, multiple wounds and 3+ armor save keeps the worst of things away. It definitly goes against the norm of how we usually play, and I think thats what helped me partially this game. There is one thing that both Jd3 and Mordheimer have figured out about playing against my squad, and that is to totally ignore my Officer class. It is much easier to put my recruits OOA and force routing than it is to knock my high Toughness Officers OOA.
That was probably the most fun I have had playing a game in awhile, even though I took a big hit for my next game.