Visitors Campaign: Game 1: Hunting for Monsters (Orks vs. IG Whiteshields)General Vladimir Erchart scanned the reports coming in from the regions surrounding the Hive City of Erethane. Things seemed quiet, given that only months before the world was infested with millions of murderous Orks.
The underhive was alive with rumours of monsters in the darkness. These monsters were cunning green killers who preyed on the scum that drifted to the bottom of the hive. Given the planets recent history of troubles there could be only one conclusion; Orks infested the lower reaches. The only way to deal with Orks was to burn them out!
Unfortunately, all the available squads were busy scouring the equatorial forests for remnants of Waaagh Dripsnot! General Erchart was an old campaigner who’d been abandoned by the Imperial Fleet and Lord Star General Kalsmicht, with a few regiments of Imperial Guard and some sorry PDF units for company. The only squad left to him for this mission was a unit of Whiteshields from the 75th Allansian, led by the untried Captain Josef Thornett.
As far as Erchart could tell from his intelligence officers, Thornett showed little or no initiative and was nothing more than an inbred noble from the feudal recruiting world of Allansia. There was nothing for it though; he was all the General had.
‘Gerint!’ called Erchart to his adjutant, ‘get me Captain Thornett of the 75th. I have a job for him.’
Underhive 42b sub-level 98...
Thornett looked at his men with watery blue eyes; twirling the fine waxed mustache that clung to his top lip. He grimaced, revealing perfect white teeth.
Under-equipped and as green as they come they might be, but a hero has to begin somewhere, he thought.
And yet the grim darkness of the underhive was all that seemed to be in his future... that and sneaky Orks!Battle Report:
Scenario Resource HuntThe Allansian 75th vs. The Green Devils Kommandos v2.0Pict of Underhive 42b sub-level 98
The Allansians grouped into two fire teams on the far Western side of the sub-level.
Reports suggested that the Orks were advancing across the sub-level from the East.
The Ork Kommandos in advanced positions laid low in an attempt to avoid the hail of fire about to open up from
the raised Allansian positions. A guardsmen fire team led by Sergeant Cruysler advanced on their position and
Privates Alfred Boot and Cale Bucket trained their autoguns on the prone Orks (who were being as sneaky as Orks can be).
The Green Devils Flash Git advanced with two recruits on the enemy positions. Accurate fire with his shoota allowed
him to take first blood, knocking down one of the Captains young recruits (The battle was soon to get bloody!).
Sergeant Cruysler secured one of the objectives hidden within an abandoned Manufactorum, supported by two of
his recruits. Private Barrington Smythe also secured another objective at the top of a wrecked hab tower. Things
looked good for the guardsmen, until they opened fire... One hit out of seven attempts, which pinged off the Kommandos
tough hide without causing injury. Finally, the veteran medic Corporal Godfrey stepped up and a single shot from
his autopistol downed one of the Kommandos (K.D.).
Meanwhile, a sneaky Ork Burna Boy had climbed to the top of Hab tower 3 and secured the third objective and the
fourth went to the Ork Sneaky Boss on the Eastern side of the Manufactorum. Each side now controlled two objectives.
The Ork Boss RipRot and his Ard Boyz advanced under cover of two smoke grenades, which also helped to shield
the Kommandos from further fire. Ineffectual fire was exchanged on both sides by the Flash Git and the Autogun
wielding guardsmen. Then, all hell broke loose...
The Orks (The boss, 2 ard boyz and 2 kommandos) charged the IG position in the centre of the battlefield, between
the Manufactorum and the Hab towers. Creating all kinds of carnage as recruits fell to the savage attack. Cruysler
had left it too long to escape with the objective and now his fire team was in tatters and an angry Ork Boss was
bearing down on him! 3 IG Recruits, 1 Sergeant and an Ork Kommando went OOA during the close combat – over two turns.
Worse was yet to come... The Orks opened fire on the Southern edge of the sub-level taking down (OOA) of
the recruits and the Flash Git (who had been involved in a protracted fire fight with Captain Thornett for most
of the game) hit the IG leader with a critical hit sending him sprinting away from the battle before collapsing OOA
from blood loss. The IG squad was in pieces with the only veteran left being Corporal Godfrey (the Medic) who
set about organising a fighting retreat, which the Allansian squad did effectively.
Private Bucket opened fire from his elevated position and took one of the Ork Ard Boys OOA to salvage some pride
from a terrible defeat. The final objective was secured by the other Ork Ard Boy as the game ended.
Final Tally...
Orks: 3 objectives captured with 1 officer and 1 recruit OOA. ORK WIN!
IG (Cadians) – Horde of Whiteshields: 1 objective captured with 2 officers and 5 recruits OOA.
Post Game...Allansian 75thIG lost one recruit, with the others surviving. Captain Thornett now has scars which cause fear and the Sergeant Cruysler is now T2 due to a chest wound.
The IG captured the Ork Ard Boy and sold him for 45 credits (which also gained the Captain advancement – Skill: Steady Shot).
IG gained 3E.R. in total and sold it for 65 credits; they also found a corpse carrying a frag grenade.
They replaced the dead guardsman, put 15 credits in the bank, purchased a bolter for the sergeant (at T2 no real choice) and a heavy stubber for the other Heavy Weapon Specialist.
A better post game than actual gameThe Green Devils KommandosThe Ard Boy was captured and returned for a reasonable 45 credits. The Kommando survived the encounter.
Advancements:
Nob: T+1
Sneaky Boss: S+1
Flash Git: Eagles Eyes
Ard Boy: BS+1
Ard Boy: W+1
Burna Boy: Ld+1
They gained 140 credits and discovered an abandoned convenience store containing two frag grenades.
3 Smoke Grenades were bought to replace those used in the previous game (these are absolutely essential for Kommando style squads). They bought a chain choppa for the Nob, Snazzgun for the Flash Git. They have 24 credits left to spend.
Next Up... Cultists vs. Whiteshields