Ordo Septenarius and I played two games of DS today.
Apologies for the rough photos and lack of paint on everything. I didn't get the camera back from my wife's work, and we only had my half finished Mordheim board to play on.
We played starter squads both times and played the Stake-out and Elimination scenario and then Surprise Attack
Kroot were the attackers, Orks started with nearly all his recruits passing their I test to move on the first turn. His Officers in a building in the center were revealed quickly, and started to work on their escape.
We traded a lot of missed shots in the first couple turns before making contact near the center of the table. I lost a couple models to fire from the Flash Gitz, and got a couple clear shots on the target Officer (one of the 'Ard Boyz) that missed wildly.
I ended up calling a Tactical Retreat after loosing a few too many troops near the center, and feeling like the other half of my squad was too far out of position to be able to catch the Target.
Carnivore gets a clear shot at the Target on the third floor, while Burna Boyz to the right cover the river
The Sneaky Boss jumped down to block the target, but shots still went wide.
Kroot Hounds charge the 'Ard Boy who fell from the third story, while the target 'Ard Boy hides a floor above.
Ork Boyz block the route to the Building where the Officers are
The second game, the Kroot were the defender. After re-reading the rules and rolling correctly for all my troops, only my Leader and Shaman were on the board on the first turn. OrdoS had crazy dice rolls, so many OOAs on a 6. The Flash Gitz first shot at full range took my Leader OOA. My Shaman managed to run and hole up for a turn or two, while reinforcements started trickling in. I got some lucky table edge rolls, and then made up for it by largely failing in HtH.... The Flash Gitz racked up 3 or 4 kills and the Burna Boyz did in another 2 or 3 Kroot. The Orks ended up taking out all my Kroot to a man (bird?). I had a lucky run when my Heavy turned up on turn 4 (rolled 11, 10 and 11 for reinforcement rolls... ), but far too little too late....
An entire Ork Squad charges a lonely Kroot Shaman, hunkered in a building.
We had a great time, and had a few questions pop up, but felt like we started to get a good grasp of the rules. I definitely would like to give them a fresh re-read, as it's probably been a couple years since I've read much of the core rules....