| Death of a leader. IG vs IR. | |
|
|
Author | Message |
---|
the_real_Deus
Posts : 97 Join date : 2010-04-22 Age : 42 Location : Göttingen, Germany
| Subject: Death of a leader. IG vs IR. Tue Jul 27, 2010 4:47 am | |
| | |
|
| |
Skraag
Posts : 166 Join date : 2010-03-22 Age : 45 Location : Goettingen/Germany
| Subject: Re: Death of a leader. IG vs IR. Tue Jul 27, 2010 4:53 am | |
| I just forgot that it was an Inquisitoral Squad and as the Inquisitor was dead and everyone had a nice red dress and some mechanical bits on them I just assumed they were Adeptus Mechanicus | |
|
| |
Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
| |
| |
Da Bank
Posts : 2724 Join date : 2009-07-28 Location : Fort Myers, FL (USA)
| Subject: Re: Death of a leader. IG vs IR. Tue Jul 27, 2010 6:25 pm | |
| I love the Necromunda terrain. | |
|
| |
Skraag
Posts : 166 Join date : 2010-03-22 Age : 45 Location : Goettingen/Germany
| Subject: Re: Death of a leader. IG vs IR. Wed Jul 28, 2010 3:08 am | |
| We used one set of Necromunda Terrain and two sets of old 2. Edition 40K paper ruins for our first games but the tables tended to be way to overloaded with cover and LOS-blocking Terrain. This was our first game with less terrain and the gaming experience definitely improved. Still the Necromunda terrain will be used again in future games and we now have up to three sets available | |
|
| |
Mordoten
Posts : 138 Join date : 2010-03-07
| Subject: Re: Death of a leader. IG vs IR. Wed Jul 28, 2010 4:09 am | |
| That old Necromunda terrain sure brings back memories!
I remember one time where we played a game with shitloads of sets. There was terraib everywhere and it really felt like an section of the underhive. But it was almost impossible to play the table because of all the buildings. You could not use the measuring sticks at all and it was really hard to move your miniatures without moving walkways out of the way or getting your hand stuck...
I would like to nake that kind of terrain in plasticard or something similar. I'vve found that "plataformer" stuff that someone here mentioned and i think that combied with some bulkheads (like in another battle report) would come really close to the original Becromundan terrain.... Awesomeness!! | |
|
| |
Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
| Subject: Re: Death of a leader. IG vs IR. Wed Jul 28, 2010 7:07 am | |
| - Skraag wrote:
- We used one set of Necromunda Terrain and two sets of old 2. Edition 40K paper ruins for our first games but the tables tended to be way to overloaded with cover and LOS-blocking Terrain. This was our first game with less terrain and the gaming experience definitely improved. Still the Necromunda terrain will be used again in future games and we now have up to three sets available
That is something I noticed... your tables seemed to be BARE. I don't mean this one... I mean all in particular. There are few places for fighters to go. If your Scenario is in an urban environmental, make sure your table packs the proper terrain. We can climb, jump and other stuff... which can't be done in 40k. Of course, if you are playinf 'outside' the terrain could be less packed... but we still use LOTS of 'vegetation' terrain. The loss of LoS across the table, and the increase chance of gaining a 5+ Cover Save is part of the game. Remember, if a fighter is 6', then each inch represents 3'. A lasgun can fire up to 24", or 72 feet! In a warzone, having 25' radius (8") without cover is difficult, but exists. 50' (16")... well, that is a different story. Definitely not an urban environment. Please define "the gaming experience definitely improved". Is it that now everyone can see each other, thus it becomes a shooting fest? Is it that 50% of the fighters are OOA before anyone can get to Close Combat? It is important to know what you guys see and expect! Our packed terrain means (to us) that we have 1 or 2 turns to get everyone in position, prepare firing lanes and move the fighters in position... who ever gets has the strategic advantage must act quickly, or loose it to the best tactician. By Turn 3 we are seeing the 1st casualties and by Turn 5 we have Close Combat going on. Usually is a bloodbath by Turn 7... and is not uncommon (in play-testing) wiping the entire Squad by Turn 10. | |
|
| |
Skraag
Posts : 166 Join date : 2010-03-22 Age : 45 Location : Goettingen/Germany
| Subject: Re: Death of a leader. IG vs IR. Wed Jul 28, 2010 7:40 am | |
| | |
|
| |
Da Bank
Posts : 2724 Join date : 2009-07-28 Location : Fort Myers, FL (USA)
| Subject: Re: Death of a leader. IG vs IR. Wed Jul 28, 2010 6:53 pm | |
| Nice use of pink foam to make your table bigger. | |
|
| |
Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
| Subject: Re: Death of a leader. IG vs IR. Wed Jul 28, 2010 7:33 pm | |
| Gorgeous table.... Those firing lanes have to be over 20" long. Sure, there maybe some Cover... but you are being a WIMP! Seriously... read the Scenario and decide with you buddies... what matters is that you are having fun! | |
|
| |
Skraag
Posts : 166 Join date : 2010-03-22 Age : 45 Location : Goettingen/Germany
| Subject: Re: Death of a leader. IG vs IR. Thu Jul 29, 2010 4:12 am | |
| The problem was not the presence of firing lines but avoiding to be in a firing line by the Orks (not a problem for my orks though) @pink foam Luckily I managed to cover it in brown sand by now. I just had to build a new gaming table for Deathsquads as my old one is still stuffed away in the wrong city^^ | |
|
| |
Da Bank
Posts : 2724 Join date : 2009-07-28 Location : Fort Myers, FL (USA)
| Subject: Re: Death of a leader. IG vs IR. Thu Jul 29, 2010 11:04 pm | |
| | |
|
| |
Sponsored content
| Subject: Re: Death of a leader. IG vs IR. | |
| |
|
| |
| Death of a leader. IG vs IR. | |
|