Skavenslayers Chaos Cultists Tactics
(If this should be its own thread, mods please move)I will start by going over the different marks and how they work for the different Officers.
Mark of Chaos Undivided:
While Undivided at first seams a little boring and not as good compared to the other marks, there are a few options that work for the undecided... ehm.. I mean Undivided.
First is if you want a (to me) fluffy and fun squad, where every mark is represented, give the Leader MoCU and you can have the other officers all the different marks.
Other than this, it is the "cheap" options, since you dont pay for it.
Leader with MoCU:
To use the MoCU to its fullest, I think the best option is going for the
Dark Gift Dermal Plating, which gives you a +1 to armor saves, effective making a model with,
Space marine armor + helmet a "2+ save" (if attacked with a AP3 weapon, the Gift is not working).
Combine this with survival skills
(Step Aside, Iron Jaw ect..) and you got a tank of a model.
This is also the best model to give the
Power Fist, making him very dangerous.
Another option is make him a shooter,
Heavy Weapon skill and a
Heavy Bolter, but then you a "wasting" his good armor and stats.
Gift of the Dark Gods chart is also a bonus, but dont count to much on it, since you might not get the bouns you want at the right time.
Aspiring Champion with MoCU:
This is the best model to give MoCU, and bulid him as a shooter.
Give the model a
Bolter, Hasten Fire Magazine and a
scope (Telescopic is probaly best, but Reddot also work), then let him rip enemies apart from distance.
If you a lucky and he get +Strenght,
Heavy Weapon skill and
Heavy Bolter is the way to go.
Another options is to give him a
Bolt Pistol, Hasten Fire Magazine and
Telescopic sight. Give him
Infiltration skill and watch him shot 3 S4 shots at 18" range.
Start him around middel of board, deploy him out af line of sight, 1st round move out in cover and
Lay Low, from 2ed round start the killing
(This only works, if I understand the rules correct)
Chosen with MoCU:
I really dont think it worth it on a Chosen, only use it because of cheap option or using it to go for the "2+" armor save.
Chosen is also the only ones not getting Stealth skills, so maybe the
Dark Gift, Sorcerous Deepstriking, but its just not worth it.
Mark of Nurgle:
I dont got a lot to say about MoN, it all pretty much says itself. Gives +1T, and we all know Toughness is
KING in this game.
(Also Nurgle is my personally favorite God of Chaos.)
Leader with MoN:
This is the guy to give MoN, personally I think its the best Mark for the Leader.
Going from T4 to T5, is really good, it makes S3 attacks crits worse. (when you can only wound on a 6+, you can only get the 3 first results on the crit table, meaning not many options for penality on your armor save). Now you got your 3+ armor save almost all the time.
When going for skills, you can go for offensive skills, thinking that T5 is enough, or (and my personal option) go for more defencive skills,
Step Aside, Iron Jaw and
Avoidance, before offencive. Or just mix it up.
Dark Gifts dont seems really worth it, there are better options in normal skills, but they can be interesting, if you remember them (i would probaly forget them more then half the time)
True Git skill also seams like a wast, you are already S4 i combat, so better to go for other skills.
MoN is not the worst place for a
Power Fist, with T5, maybe stacked with defencive skills, you are sure to get a punch in, but the
Manreaper is just SO good, might be one of the best weapons ever. +3S, AP3 and regenerate lost wounds: YES please.
Aspiring Champion and Chosen with MoN:
With both the Champions and Chosen there are better options then MoN, its still a good Mark, just dont gives as much as other Marks, neither for CQC , range or mix specialist.
Mark of Khorne:
If you want to scream:
"Blood for the bloodgod!!!" and charge mindless in the combat, then Khorne is your guy..
But serious, Khorne is great, +1 WS and +1 A is always good, Khorne is also one of the most popular Chaos Gods and mayby one of the best marks.
Leader with Mark of Khorne:
MoK makes the best CC model in the game even better, but it might be close to a overkill (this is also why I think MoN is better for the Leader).
WS5 S4 T4 W2 A3 - this is way better then what a Cadian hopes for with his officers and its just from game 1.
There is only 2 ways to go with this guy:
1:
Chain Axe(s)2:
Berserker GlaivePersonlay I prefere 2
Chain Axes because of the + to WS and it gives a extra attack. 4 S5 attacks with WS6, only thing that can survive a charge from this guy is a MoN CSM, and that guy still might die fast.
The
Dark Gift, Rage og Khorne should be taken a first option for obvious reasons.
The
Blood Frenzy Khorne skill is also ok, but now I would start to look at defencive skills.
Aspiring Champion with Mark of Khorne:
You want them to be all fighty ? Then go for MoK, not much more to say,
Chain Axes and you are good to go.
Personaly I want Aspiring Champs as "Jack of all trades" kinda guys, so I avoid MoK, but its still great.
Chosen with Mark of Khorne:
This is where the mark really shine and the best place for MoK. Chosen is ok' ish, but with MoK they become better them most Officers from other races.
Axes, Chain Axes and
Chains is all good (and fluffy) choices for Chosen.
Only one thing left to say:
"BLOOD FOR THE BLOODGOD!!!"Mark of Slaanesh:
This is a really interesting Mark, its one of two Marks, that really change the playstyle of the Squad.
While +1 to M and I is not the greatest stats, it makes a model great a covering ground and climb buildings faster, making it perfect for a shooting Squad focusing on close range shooting (up to 18")
Just be carefull not to let your model get "stranded" away from the rest of the Squad, so that your Officers or Recruits are up against the entire enemy Squad.
I think Slaanesh should be build like a short range shooting Squad, charging in late finishing of the enemy, for as long as possible stay inside 12" (rapid fire range, execpt Leader) and when the enemy is weak enough, charge and kill.
Leader with Mark of Slaanesh:
For the Leader, get a
Sonic Blaster asap, its the best way to equip this guy. The
Sonic Blaster works like a
Bolter, can only shoot 18", but can shoot twich at that range. Not good enough you say ?? If you dont move you can shoot up to 4 times !!
Telescopic Sight adds 6" to all shoot if standing still, up to 4 shoots at 24" = contester for best shooter in the game.
This guy should stay about 12-18" from the enemy, standing still and shoot as much as possibly, but be carefull not the get to far away for the rest af the team.
Get him a
Chainsword or
Powersword and dont be afraid of combat, you are still a monster.
The
Needle of Desire, is not worth it on this guy, with S4 you normaly wound on a 3+ allready.
The
Dark Gift, Fueled by Pain seems ok'ish, but I never liked skilles that count on you getting wounded, mayby for a multi-wound Chosen, but still, kinda meh...
The skill
Aura of Temporal Disruption is great if you got more or all of your Officers with MoS, just remember it also affects your own Squad members (without MoS)
Aspiring Champion with Mark of Slaanesh:
I think MoS is the greatest Mark for a Champion, but that is because I like to use them as a "Jack of all trade" kinda guys,
Chain/Power sword + Shotgun and they are great, the +M and I really helps them move around and shoot the enemys meatshields, or try to flanks around and distract the enemy, only to charge in after combat is established, do not use them as first line fighters. (If you want fullblooded shooters, MoCU is still better)
The
Needle of Desire is ok'ish, but i still prefere
Chain/Power sword, if you take a penalty on your S, then its starting to look better.
Chosen with Mark of Slaanesh:
The same things said about Champions can be said about Chosen, but mostly i would only use MoS here if going for full Slaanesh, just remember not to overvalue the +I in combat, it dont tip the balance as much as you might think.
Mark of Tzeentch:
This is the second Mark that really change how the Squad playes, but I also feel its the weakest Mark. (Being a Nurgle fan myself, i have to hate on
The Changer of Ways and I also have a distaste for magic / psyker, but thats just personal)
You want a psyker ?? Simple MoT for the Leader.. Not more to say about that.
The +2
Invulnerable save is not really worth it, your armor save is better 9/10 times, but if attacked with a AP3 attack, its nice, but thats about it.
Possessed Bolt Pistol: The difference between this and a normal
Bolt Pistol is not that great, but if you got MoT, why not.
Dark Gift, Deamonic Flight is pretty good, it lets you fly... One of the better
Dark Gifts on the marked. Great for shooters or objective getters (
Resource Hunt ex.)
Leader with Mark of Tzeentch:
Like above, MoT makes this guy a psyker... Use this guy like the MoS leader with
Sonic Blaster, in a support role, staying about 12" away from the action, ready to charge in on later turns.
First item on your buy-list should be the
Talisman of Tzeentzh, -2 on your difficulty rating, making even the hardest spell diffucult 7.
All of the spells is pretty good, all of them got a use and is well balanced.
Doombolt: Between 18" and 24", use this spell. Not super powerfull, but easy to cast. If equipt with
Bolter then rather shoot.
Siren: Very situational, the best use is the round before you charge. Most of the game stay about 12"+ away, when you are ready for the charge, first move within 8" (charge range), use
Siren, now that you are within
Rapid Fire range (the enemys best option to kill you) and you are unkillable.
Muhahahaha!!!!Bolt of Change: This is probaly going to be your main spell, 2 S4 shot at 18", its all good. (Im a little confused about the
Assault, but I think it means you dont get a penalty for moving, mayby only if
walking)
Reckoning og Tzeentch: Team up with shooters and its powerfull. Most of the time its problay still better to use
Bolt of Change, but combine it with a Champion with MoCU and a
Heavy Bolter and its like shooting fish in a barrel.
Pink Fire of Tzeentch: S4
Flame Template.....
Warp Blade, its a
Power Sword that gives a save vs other psykers for only a few credit more, get it, but
Helmet and
Talisman of Tzeentzh is more important.
Aspiring Champion and Chosen with Mark of Tzeentch:
MoT is pretty useless on these guys, only 2 exeptions is fluff and
Dark Gift, Next Evolution letting them become psykers.
Other then that MoCU is just more powerfull, even with possibility with flying.
Round down of the Recruits will follow in another post. Hope its worth the read and feed back is always welcome
-Skavenslayer