Four starting squads for the 'Visitors' Campaign (I had a lovely story typed up - but lost it in a moment of madness - the cultists are currently being built from a Dark Vengeance base - so I may proxy in the first couple of games). The campaign will be slow going with the main players being visiting relations (namely my four brothers and my nephew - who is visiting at the minute). These aren't new squad lists, just gathered together into one place.
Squad 1: The Elites - Max officer numbers and high level of starting equipment (I added in the Hired Gun to provide an elite boost)...
Captain: Combat Knife, Power Sword, Las Pistol, Flak Jacket, Helmet, Frag Grenade 129
Lieutenant: Combat Knife, Sword, Las Pistol, Flak Jacket, Helmet 124
Lieutenant: Combat Knife, Lasgun, Flak Jacket, Helmet 108
Sergeant: Combat Knife, Lasgun, Flak Jacket, Helmet 102
Sergeant: Combat Knife, Lasgun, Flak Jacket, Helmet 102
Medic: Autopistol, Helmet 64
Heavy Weapon Specialist: Combat Knife, Flamer, Helmet 80
Kasrkin Sergeant Hired Gun: 39
Total: 748 credits (2 credits spare) 8 FightersSquad 2: The Horde of Whiteshields - Min officer numbers and basic starting equipment (The only high spend was on the captain to take advantage of the starting equipment rules)...
Captain: Combat Knife, Bolter, Flak Jacket, Helmet, Frag Grenade 110
Sergeant: Combat Knife, Autogun 58
Heavy Weapon Specialist: Combat Knife, Autopistol 51
Heavy Weapon Specialist: Combat Knife, Grenade Launcher, Frag Grenade, Smoke Grenade 59
Medic: Autopistol 47
Infantryman (x9 each placed in a separate recruit group): Autogun 47
Total: 748 credits (2 credits spare) 14 FightersSquad 3: Da Green Devils Kommandos v2.0Nob: Blasta, Choppa, Mesh Armour, Ead Bucket, Dum Dum Bullets, Smoke Grenade 118
Sneaky Boss: Blasta, Choppa, Smoke Grenade 108
Flash Gitz: Shoota, Club 72
Ard Boy: Slugger, Club, Smoke Grenade 76
Ard Boy: Slugger, Club 68
Kommando: Slugger, Club 70
Kommando: Slugger, Club 70
Burna Boy: Burner 57
Painboy: Slugger, Club 72
Ork Boy: Club 37
Total: 748 (2 Spare Credits, 10 Fighters)Squad 4: Chaos CultistsChaos Space Marine 112, Mark of Tzeentch 25, Sorcerer Upgrade 25, (Power Armour, Combat Knife, Bolt Pistol, Sword)
Aspiring Champion 38, Mark of Tzeentch 25, Autogun 22, Axe 15, Combat Knife free
Aspiring Champion 38, Mark of Tzeentch 25, Autogun 22, Combat Knife free
Chosen 34, Mark of Chaos Undivided free, Autogun 22, Combat Knife free
Chosen 34, Mark of Chaos Undivided free, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Cultist 21, Autogun 22, Combat Knife free
Annihilator 34, Grenade Launcher 15, Frag Grenade (2) 8, Combat Knife free
Annihilator 34, Grenade Launcher 15, Frag Grenade (2) 8, Combat Knife free
746 (4 spare credits, 11 fighters)Any thoughts?
Laney