this is my first game using my Orks its my new squad add-on for death squads
i didnt have real terrain but i wanted to try them out really bad so i just used some things around the house
Table over shot
and deployment
The warthogs setup
The Foxez setup
i have a sneak boy on the big box in the middle
Foxez first turn
my weird boy rolled a 6 letting him control his focus
and the rest of my models just ran into a better position making sure that my recruits are in the front to take the first shots if shot at
expect my sneaky boy who stayed where he was to shoot his big shoota
Luckily the sneaky boy was in range of some infantry men and was able to hit three models
Big shoota
Strength :3
Range:18
AP 6
weapon type: heavy 3
Allows multiple targets: to fire this weapon the player chooses the intended enemy target as normal it is within range place a blast template over it. one of the multiple shots must be placed in that target and the others maybe place on any target within the blast template. rolling a 5 4 5 to hit
then a 3 2 and a 6 for a critical i didn't get anything good on it
but rolling the Hogs rolling a 5 on the injury chart making him go out of action
end of FOXEZ turn
HOGS first turn
Hogs making sure to get out of the way of shooting ran into cover as fast as they could
they couldn't do anything for the rest of that turn because they ran into cover ( or so they thought
FOXEZ turn 2
weird boy rolled a 4 to focus
all my models advanced except my sneaky boy and my ard boy
as i said the Hogs thought they were hidden but for my Sneaky boys eye
getting them all under the template
Rolling a 4 4 and a 5 all hitting
and 5 3 and 2 only wounding 1 and rolling a 3 making him stunned
my ard boy having the same weapon and being in range was ready to unleash fire power
him having 3 under the template
and having 2 hits
and 1 wound
then taking him out of action with a roll of 6
Hogs turn 2
seeing that happened the hogs had to take out those big shootas so they climbed up the building
luckily for the sneaky boy the Hogs moved more then 4 so no shooting from them
and the rest of the models running to the other side getting out of fire from the big shootas
Balthazar and cricket where on the right side of the field and ready to unload
cricket shot his lasgun rapid fire at the ork and missed both times
balthazar then shot his lasgun and hitting 2 times
rolling a 6 and a 2 to wound causing a critical not to do anything but then rolling a 5 on the injury chart making the ork out of action
end of that turn and the field looks like this
FOXEZ turn 3
weird boy rolled a 3 to focus
most of my models advanced
these models moved 4 to get in better view of the enemy
except the ard boy and sneaky boy
this burna boy a lined himself to get a better shot off
My weird boy took a psychic test to cast short frazzle and rolled 6
Short frazzle
choose an enemy unit within LOS, if in range hit on a 2+, but it is unable to make critical hit on a to-wound roll
Short frizzle range 12 S3 AP 6 Special: blast rolling a 4 and 5 to hit
and rolling 5 and a 3 to wound but only taking one out of action and nothing to the other
then my sneaky boy lined up his shot
rolling to hit
rolling to wound
rolling to injury
taking one out of action
my ard boy tried to take a shot
rolling to hit
rolling to wound he did nothing(damnit)
but below these guys another fight was going on with a burna boy
luckily i hit automatically with a flamer so i rolled to wound causing 1 wounding roll on balthazar
and rolling a 6 on the injury table
balthzar having a 4+ save rolled a 3 taking him out of action
my commander then shot his kustom blasta at the remaining model
scoring
to hit
and
to wound
making him roll a 3 on the injury chart
hogs turn everyone advanced 4 movement so they could shoot
Hogs having all 3 of the catachans on the building where the sneaky boy is at unload on him
rolling to hit
and to wound
luckily nothing to the sneak
but below them deacon and crisp came walking toward the burna
crisp shooting at the closest ork
rolling to hit with his lasgun
and rolling to wound getting a 6 but didnt get anything good on the critical
then rolling a 3and a 1 on the injury chart
FOXES 4rd turn
the burna boy sets up in a good spot and the rest stay where there at
weird boy rolls a 3 on his focus test
sneak boy lines up his shots
rolls to hit
rolls to wound
then roll for injury getting a 6 taking him out of action
as that happened the ard boy takes his shot
rolling to hit
rolling to wound doing nothing
on the other side the burna boy lighting stuff up
rolling to hit
rolling to wound
this happened deacon rolled a 5 on the injury chart making him out of action giving up the game
end game field
if your wondering about the morel checks they just kept passing them so i kept playing until i saw how out numbered it was when deacon went out of action