Thursday night we managed to get together and stress test some Squads! I played The Eye Pokers (Catachans) and Andy played KFC (Kroots). Here is our battle report. We wanted to see how the Kroot would react versus another Close Combat oriented Squad. We had 700 credits, nothing special, to make the Squad. I use my 'basic' Squad, including the Medic (although with no post-game event is useless), one flame thrower and my Ogryn. Da Bank had Stalkers (infiltrators), a Head Hunter (we wanted to see the spit!), Kroot Hounds and a Shaman (test the new powers) among Carnivores and other units. No Vultures (no flight testing)Sorry for the pictures; I took them with my cell phone...
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The Eye Pokers got an Intelligence Report indicating that a Kroot Warpsphere had just dropped some Kroot on the planet,
so several Squads had been sent to eliminate the Xenos. The Catachans came from the ruined city....
... while the Kroot stalked from within the deep jungle.
In case you missed the Kroot... they are hard to spot on the table!
Enjoying the protection of The Emperor, and the Area Terrain that the jungled offered, the Catachans moved almost carelessly forward.
Suddenly, on the east flank the Stalkers showed up! Running forward, they risked to be in the open for a moment.
The Eye Pokers are cunning, and were waiting for the pseudo-birds...
... an Infantryman moved up (Safe Climbed and open fire, while others moved forward and did the same.
Both Stalkers dropped (OOA) in an instant. Yes... I rolled 5 and 6 for almost all my rolls! Lucky!
Meanwhile, Captain Barrel moved into position to wait for their prey.
The Kroot split, to try and out manouver the Catachans.
In an strange move, most of the Catachans moved near some ruins... which offer minimal protection. Suddenly the Shaman
raised his Staff and chanted! Out of the ground, vegetation started to grow heretically fast! The ruins were
Reclaimed by Nature, and now the Kroot were protected by deep jungle vegetation. This power turns any terrain feature
(approximately the size of 2 Ordinance Templates) into Area Terrain - vegetation. Kroot, who also enjoy +1 Cover Save on
vegetation now had a 5+ Cover Save, and the Hounds were 9 to 10" away... to far for the Catachans to Charge, but not for them to initiate the attack!
The Kroot eyes could spot the Catachans.. can you?
Now, in an unheard move across the 40k Universe... the Catachans moved BACK! GASP! The horror... the humiliation...
the cowardice! The Recruit was used as bait, while the Officers waited for the counter attack!
At the same time, 1/3 of the Catachan force on the east moved to outflank the filthy Xenos!
The Kroot on the west bank (not Gaza!) and the Infantryman shot one of them dead (OOA). The survivors shot back, and avenged
his comrade and killed their bold attacker (OOA)...
... but his death was already determined as his duty! His sacrifice allowed the forward move... and the use of a "non-scary" Flamer,
the Kroot got engulf in flames and one of them cringed in pain (KD)!
Captain Barrel unleashed the power of his Hellpistol, and sned the 2nd Kroot Carnivore DOWN to his doom (Stun).
The Kroot froze on their tracks, rather than sending the Hounds forward... contemplating retreat. The Catachans moved a little closer and
unleashed the Emperor's Fury, injuring (KD) one of the forward Hounds. The Kroot plan was falling apart... on the west back, death was
imminent for the injured Kroot and the center flank could no longer send the diversionary force forward.
The Catachans had the obvious advantage.... and the Kroot saw the wisdom of escaping (rout) and fight another day.
We figure out several rules that need clarification, like it should be SPECIFIC that Infiltrators can Hide (if the conditions are met), and we are discussing re-working Routing. The current rule just forced an issue in a VERY big light, and we want to give more control to the players. We also took note on several of the Shaman's Powers, polishing the wording. We did tested some basic rules... but I have yet to see the true power of the Kroot.