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 The Town of Novac.

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Komfritten



Posts : 631
Join date : 2011-06-29
Age : 37
Location : Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: The Town of Novac.   Mon Jan 23, 2012 4:32 am

I've already thought about that =) In my plan-drawing I've included a residential block, and I think that will be the next one - then I can show you my idea with walkways...
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Komfritten



Posts : 631
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Location : Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: The Town of Novac.   Tue Jan 24, 2012 7:34 pm

Update; scrapped the silo's idea (they looked awfull, so they ended in the trash can) - here's what I've come up with so far for the piece:





There'll be some ladders and such, but they'll be added after paint i think.¨

EDIT; had to make a little more before catchin' some shut-eye:



EDIT2; and a shot with all me orkzes!

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Komfritten



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PostSubject: Re: The Town of Novac.   Sat Jan 28, 2012 10:11 am

Update:

Started out on a residential blok (some has to make the childen to play on the playground). It is going to be two stories high and hopefully I'll find some funiture somewhere to put in there (anyone know a cool - and cheep - place to buy it?).

Here goes:







and a comparison with the factory building:



- møjn
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Mordheimer



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Age : 43
Location : Elizabeth City, NC (USA)

PostSubject: Re: The Town of Novac.   Sat Jan 28, 2012 11:02 am

OHHHH!!!! The games this would make for! You going to make any internal damage?

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Komfritten



Posts : 631
Join date : 2011-06-29
Age : 37
Location : Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: The Town of Novac.   Sat Jan 28, 2012 11:04 am

As extensive as on the factory piece
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Komfritten



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PostSubject: Re: The Town of Novac.   Sat Jan 28, 2012 1:59 pm

Update (again):









The wreckage will continue!
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Narcissus



Posts : 973
Join date : 2010-10-15
Location : Vancouver, BC

PostSubject: Re: The Town of Novac.   Sat Jan 28, 2012 3:06 pm

Looks great. Nice and big! Lots of fun to play on. Have you considered adding internal door openings between the rooms of the building? I think it would be cool to have different ways for the models to move through the ruins.
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Komfritten



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PostSubject: Re: The Town of Novac.   Sat Jan 28, 2012 7:35 pm

I was thinking in lines of wrecking the walls, it's a one-room rental =)
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Komfritten



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PostSubject: Re: The Town of Novac.   Sun Jan 29, 2012 10:20 am

Update:

Put some roof on, and wrecked it a little more. Now its done for now, and I'll add details and so woth later - now is only building time Wink









@Narc: I've wrecked the walls between some of the appartments - it's cool - thanks for the input.
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Mordheimer



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PostSubject: Re: The Town of Novac.   Sun Jan 29, 2012 10:53 am

HOLY ASTROPATH! I skip this thread a day and now I have so many pretty pictures... my precious! Gorgeous residential spaces! You planing to make stairs? Thanks for sharing!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

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Komfritten



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Location : Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: The Town of Novac.   Sun Jan 29, 2012 10:57 am

No stairs! Stairs are for weak people!

Although I *am* planning on some ladders to the second floor, and some knottet together ropes and such for easy acces through the rubble =)
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Komfritten



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PostSubject: Re: The Town of Novac.   Sun Jan 29, 2012 11:35 am

And an overwiev of what I've got so far (I've got some buildings in the closet which needs to be converted to this cause):



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Komfritten



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PostSubject: Re: The Town of Novac.   Sun Jan 29, 2012 5:37 pm

And just could not wait - have to do something while the momentum is there. This is the Helipad piece. Inside the compound there will be a helipad (high up) and on the other side of the middle-house there will be a ... bigger house =)

There will be a wreckening later for the middle house - don't you worry.



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ClausLars



Posts : 177
Join date : 2011-01-23
Location : Connecticut, USA

PostSubject: Re: The Town of Novac.   Sun Jan 29, 2012 6:25 pm

If I could grab some minis, package myself up and mail myself to Denmark for a game on this table I'd do it. Hell I might even remember to poke air holes.

NOTE: If you receive a very large box without air holes that kinda stinks...best not to open it. Unless you really want whatever minis I was smuggling over.
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jammydodger



Posts : 141
Join date : 2010-11-06
Location : Stockholm, Sweden

PostSubject: Re: The Town of Novac.   Mon Jan 30, 2012 2:51 pm

Lovely terrain, very jealous of the quality. The group shots looks especially fun and I hope to see it fully detailed and painted soon, so please keep up the fabulous work.

Quote :
I try to paint a "X" corm corner to corner on the underside to prevent
warping with future bases - read somewhere it should help.
How did this go?

I have been planning to do some similar work in 15mm scale, do you have any specific construction advice, handy hints, etc.? Design, Foamcore execution, painting, anything really would help, as it will be my first real terrain project.

Jammer
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Komfritten



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PostSubject: Re: The Town of Novac.   Mon Jan 30, 2012 6:14 pm

jammydodger wrote:


How did this go?

Jammer

I've not done it yet - I'll do it before painting - as I find that it's there it warps.

What do you have in mind for your terrain? Urban? Coutryside? something else?
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Komfritten



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PostSubject: Re: The Town of Novac.   Tue Jan 31, 2012 3:56 am

Update!

Began on the helipad, but have to go to work now...

This is what I had the time for:


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Komfritten



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PostSubject: Re: The Town of Novac.   Tue Jan 31, 2012 6:18 pm

Update;

Walkways; This is my idea - I've made "placeholders" on fixed positions on buildings, to put walkways into. Ofcause you can put them elswhere, but they fit neatly there:





OH! And magnets (!), the walkway is magnetized as the placeholders will be, so they don't fall down all the time...

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Mordheimer



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PostSubject: Re: The Town of Novac.   Tue Jan 31, 2012 9:31 pm

WOW! You don't stop! We should had sent you to rebuild Haiti! The speed you build is out of scale! The only thing better than your speed is your design... NO... the QUALITY of your work! Thanks for sharing... AMAZING! Shocked

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke
Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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dr!zzt



Posts : 229
Join date : 2010-01-05
Age : 28
Location : Krakow, Poland

PostSubject: Re: The Town of Novac.   Wed Feb 01, 2012 1:34 am

damn, if not for DS, it's ideal for NeuroshimaTactics... as far as i see it's rather stationary rigth? or theres some ultra-ninja techniqe to transport this?
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Komfritten



Posts : 631
Join date : 2011-06-29
Age : 37
Location : Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: The Town of Novac.   Wed Feb 01, 2012 4:34 am

Yeah - the ultra ninja mini-wagon! My brother i law has a stationcar, so no biggie Wink and we play at my place most of the time hehe.
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Da Bank



Posts : 2714
Join date : 2009-07-28
Location : Fort Myers, FL (USA)

PostSubject: Re: The Town of Novac.   Sun May 06, 2012 11:41 am

This is great stuff and has given me some inspiration.

Keep up the good work.
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PostSubject: Re: The Town of Novac.   Today at 7:56 pm

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