Here I'll try to present my ex-Inquisitorial-now-Mechanicus-Imperial-Guard-Squad and how it develops further.
The squad started like this in Edition 0.4.4:
Lady Inquisitor Xanthia (Captain) with Maul, Boltpistol, Flak Jacket, Helmet
Techpriest Goldan (Lieutenant) with Sword, Laspistol, Flak Jacket, Helmet
Sniper Nathaniel (Lieutenant) with Lasgun, Flamer Pistol, Flak Jacket, Rope&Hook
Merica (Sergeant) with Axe, Autopistol, Flak Jacket, Helmet
Gun-Servitor He-Alpha-20 (HvyWpn) with Flamer, Mesh Armor
Priest-Acolyte Jovias (Infantryman) with two-handed Mau, Mesh Armor
Servo-Skull 001 (Infantryman) with Autopistol
Conscript Smith (Infantryman) with Autogun
Hoax (Assassin) with Lasgun
After some games (7-8 I think) it has happened a lot:
Merica (Sergeant and Leader)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 5 | 3 | 4 | 3 | 1 | 3(2) | 2 | 8 |
Weapons: Axe, Shotgun
Equipment: Carapace Armor, Helmet
Advancements: +1S, +1Ld, +1Ws, +1A
Injuries: none
XP: 14
Techpriest Goldan (Lieutenant)
M | Ws | Bs | S | T | W | I | A | Ld |
3(2) | 4 | 4 | 3 | 4 | 1 | 4 | 1 | 7 |
Weapons: Sword, Laspistol, Heavy Stubber
Equipment: Flak Jacket, Helmet
Advancements: +1I, +1T, 4 Skills (Heavy Weapon Training, Steady Shot, Dodge, Jump up)
Injuries: Leg Wound (-1M)
XP: 24
Sniper Nathaniel (Lieutenant)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 4 | 4 | 3 | 1 | 4 | 1 | 7 |
Weapons: Hellgun with Telescopic Sight and Hot-Shot-Pack, Slugger
Equipment: Flak Jacket, Rope & Hook, Clip Harness, Infrared Goggles
Advancements: +1I, +1S, 4 Skills (Trick Shooter, Eagle Eyes, Dodge, Infiltration)
Injuries: none
XP: 27
Priest Jovias (Sergeant, started as Infantryman)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Weapons: two-handed Maul
Equipment: Flak Jacket
Advancements: +1A, Lad got talent, 5 Skills (Bulging Biceps, Iron Jaws, Step Aside, Head But, Field Medic Assistant)
Injuries: none
XP: 12
Hoax (Assassin)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 4 | 2 | 3 | 1 | 6 | 2 | 9 |
Weapons: Lasgun, Powersword, Autopistol
Equipment: Flak Jacket
Advancements: +1I, +1Ld, 3 Skills (Blend with the Environment, Evade, Step Aside)
Injuries: Arm wound (-1S)
XP: 10
Rank & File (2 Infantrymen)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 5 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons: Autogun
Equipment: none
Advancements: +1Ws, +2Bs, +1Ld
Injuries: none
XP: 8
Sloth (Infantryman)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons: Lasgun
Equipment: none
Advancements: +1Bs
Injuries: none
XP: 2
Gunservitor He-Alpha-20 (HvyWpn)
Has died sometimes and was rebuilt
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons: Flamer
Equipment: Mesh Armor
Advancements: +1Ws
Injuries: none
XP: 5
Medicae-Servitor (Medic)
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Weapons: Autopistol, Sword
Equipment: Mesh Armor
Advancements: +2Ws, +1Bs, +1A
Injuries: none
XP: 8
Battle-Servitor Gamma-5 (Ogryn)
M | Ws | Bs | S | T | W | I | A | Ld |
6 | 3 | 3 | 4 | 4 | 3 | 3 | 2 | 7 |
Weapons: Ripper gun
Equipment: Kurzickan Armor
Advancements: none
Injuries: none
XP: 32
Quite a gang. I'll try to keep this up-to-date.
Thought for the day: Analysis is the bane of conviction