- Quote :
++++ Void Ship Detected // Classification: Human > Escort > Cobra-class ++++
++++ Lord Magos Explorator Notified // Recording // Activate Defense Grid ++++
++++ Update Classification: Human > Escort > Cobra-class > Abandoned ++++
++++ Transmission Dectected // Recording // Playback Begins 5... 4... 3... +++
This is the Free Trader Beowulf, calling anyone ...
Mayday, Mayday ...
we are under attack ...
main drive is gone ...
turret number one not responding ...
++++ Update Classification: Space Hulk // ERROR //Designate: Tomb of Beowulf ++++
Mayday ...
losing cabin pressure fast ...
calling anyone ...
please help ...
++++ Lord Magos Explorator // ERROR //on the Bridge // Explorator Princeps Reporting ++++
This is Free Trader Beowulf ...
Mayday ...
++++ Thunderhawk Transport Launched // Recording Trajectory // ERROR // Transmission Begins ++++
Aubrae to Bridge, we've got good seal and boarded Beowulf five minutes ago. So far... Lots of blood. No surviors. No bodies. There are claw marks on the bulkheads...
The
Adeptus Mechanicus is the official Imperial name for the
Cult Mechanicus or
Cult of the Machine. They acknowledge the Emperor of Mankind as the ruler of the Imperium, but not the truth of the Imperial Cult or the Ecclesiarchy. Instead, the Mechanicus follows its own dark and mysterious scriptures and worships the deity they call the Machine God or the
Omnissiah.
The Adeptus Mechanicus believes knowledge is the true manifestation of divinity, and all creatures and artifacts that embody knowledge are holy because of it. The Emperor is the supreme object of worship for humanity because he comprehends so much, understanding more about the true nature of the universe than any other being in existence. The ultimate goal of the Cult Mechanicus is to understand and fully comprehend the glory of the Omnissiah. The communal and personal attempt at this is known as the
Quest for Knowledge. The Cult believes that all knowledge already exists, and it is primarily a matter of time before it can be gathered together to complete the Quest. The Cult is therefore disinclined to perform much original research.
The Cult Mechanicus is ordered in a strong hierarchy, but details on this hierarchy are not always clear. Generally, more highly positioned tech-priests are expected to have more seniority and knowledge than lower ones, and are consequently more theologically important as greater repositories of knowledge. The most highly ranked tech-priest encountered by most members of the Imperium is the
Magos; a Magos is a master of technological discipline, having devoted many years of service to the Omnissiah. There are many specialist divisions within the Adeptus Mechanicus known as Divisiones, which is reflected in the rank and title of the specialist Magos, such as Magos Alchemys, Magos Biologis, Magos Technicus, Magos Explorator, and presumably many, many more.
Obsessed with the quest for knowledge, the tech-priests known as
Magos Explorator search high and low across the galaxy for lost Standard Template Construct databases and ancient human scientific and technical knowledge lost during the Age of Strife. A breed apart from regular tech-priests, any Explorator or member of his team will willingly walk into forgotten catacombs, even at risk of death, for mere snippets of long-forgotten knowledge.
Who are the Adeptus Mechanicus Explorators?Recruited from among the thousands of spacers, rogue traders, and planet-bound masses that the Magos Explorator encounters in his travels, Adeptus Mechanicus Explorators are a diverse lot that represent humanity at its most curious and brave. While the Adeptus Mechanicus relies on cybernetic Skitarii regiments that march to battle alongside the Mechanicus' Titans in times of war, the delicate and unpredictible nature of the Magos Explorator's quest for discovery requires an independence and creativity that the mind-wiped servitors cannot match. The men handpicked by the Magos Explorator to serve as his eyes, ears, and strong right-arm are a small group of brave specialists - a perfect fit for
Death Squads!Why Play an Adeptus Mechanicus Explorator Squad?Adeptus Mechanicus Explorators are an ideal choice for players who prefer to play humans, rather than alien races. Their main advantage lies in the vareity of weapons and their ability to advance, either in stats, equipment, as well as their maximum numbers, even at the small-scale skirmish level of
Death Squads game play. The possibilites for modelling and converting Adeptus Mechanicus Explorators is near limitless and many players will find this as rewarding as playing the game!
What is the Concept Behind the Adpetus Mechanicus Explorator Mission?Part adventurer, part warrior, part emissary of the Machine Cult of Mars, Explorators Squads are personal servants of individual Tech-priests of the Adeptus Mechanicus. Their function is to travel into the depths of the unknown and unearth the ashes of the past in order to acquire knowledge and secrets for the glory of the Omnissiah.
The Adeptus Mechanicus Explorators are the classic 'explorers of the unknown' of humanity. Think of them as soldier-scientists so common to classic science fiction or a dark future take on the explorers of our own world's Age of Sail. A group of brave specialists that you can lead as they seek out stange new worlds, new life, and new civilizations... and then shoot them in the face. Such is the primary directive of all 'First Contact' in the 41st Millennium!
Choice of Units and Unit Equivalents The
Adeptus Mechanicus Explorator Squad starts a campaign with 700 Credits (600 Credits after the cost of the
Adeptus Mechanicus Explorator Advantage is paid for) with which to requistion the troops and equipment needed. The Squad must contain a minimum of three models and may never exceed a maximum of twenty (20) models. You may not have more than six (6) models..
- Explorator Princeps Each squad must include one (1) Princeps (counts as Imperial Guard Captain)
- Explorator Optio The squad may include up to two (0-2) Immunis Optio (counts as Imperial Guard Lieutenant).
- Explorator Immunis The squad must include one, and may include up to two (1-2), Immunis (counts as Imperial Guard Sergeant).
- Explorator Ordinary The squad may include any number (0+) of Ordinaries (counts as Imperial Guard Infantryman).
- Explorator Medicae The squad may include one (0-1) Medicae (counts as Imperial Guard Field Medic).
- Gun Servitor squad may include up to two (0-2) Gun Servitors (counts as Imperial Guard Heavy Weapon Specialist).
- Combat Servitor The squad may include only one (0-1) Combat Servitor (counts as Imperial Guard Ogryn).
Selecting the Adeptus Mechanicus Explorators During the intial creation of an Imperial Guard Squad, players may select the
Adeptus Mechanicus Explorator Mission as their Regional Platoon at a cost of 100 credits. Please note, from a narrative standpoint, that the Adeptus Mechanicus are not organized under the Imperial Guard, but instead "
counts as" Imperial Guard for most game purposes.
Maximum Size of Explorator Mission The
Adeptus Mechanicus Explorator Squad has a maximum size of 17 individuals.
Advantages of the Adeptus Mechanicus Explorators The
Adeptus Mechanicus Explorator Squad have the following
Regional Advantages:
Fear Not the Darkness: All members of an explorator mission are seasoned spacers, if not actually void-born. Life aboard one of the Imperium's voidships is one were violent and swift death is a constant possibility: depressuraztion, hull-breeches, ruptured coolant lines, and a million other mechanical or technical mishaps will kill the unwary spacer, the vaccumn is without pity or remorse. Furthermore, frequent journies through the nightmare realm of the warp instill a profound respect for the other dangers outside the ship's hull and gellar field. Adeptus Mechanicus Explorator Officers are
Immune to Fear, as well as Recruits within 3" of any such Officer.
Rebreathers: Everyone aboard a starship learns quickly how to use emergncy enviromental masks, vac-suits, and other lifesaving equipment. From the most green member of a pressgang to the almighty Captain of the vessel, explorators are trained to do everything while wearing life support gear. Officers are equipped with
Rebreathers and Recruits (except the
Combat Servitor [counts as
Ogryn]) are equipped with
Filter Plugs.
"Prepare to Repell Boarders!": There is no more nightmarish scenario for a spacer than to have one's home vessel boarded by the enemy and no more glorious action for a spacer than to capture an emeny prize. Members of an explorator missions have an almost unnatural knack for holding defensive positions - either holding key locations on an enemy prize or resisting efforts of enemies. This knack serves them equally well when planetside, holding onto important archanotech finds or assaulted by hostile native forces. Officers gain +2 to WS (instead of the normal +1 WS) during the first turn they are assaulted behind Cover. Recruits within 3" of an Officer also benefit.
Hired Gun: An explorator mission have access to the
Mechanicus Reclaimator [counts as
Quartermaster].
Where are Adeptus Mechanicus Explorators?I have decided to collect my first true Death Squads unit, and will be modelling and converting a squad of unique individuals rather than simply repurposing my existing collection for wargame figs. My plan is to combine Imperial Guard, High Elf, and Empire plastics into a unique naval / spaceman force... Pictures as soon as shop opens and the glue dries!
ADEPTUS MECHANICUS EXPLORATOR SQUAD Princeps Jacobis Aubrae (Captain;
135 Credits)
Weapons: Knife, Laspistol, Sword, Frag Grenade
Armor/Wargear: Flak Jacket, Refractor Field*, Trademark Item
Optio Honorus Harrington (Lieutenant;
106 Credits)
Weapons: Knife, Laspistol, Sword
Armor/Wargear: Flak Jacket
Immunis Robilar Shaftoe (Sergeant;
100 Credits)
Weapons: Knife, Chainsword, Smoke Grenade
Armor/Wargear: Mesh Armor, Combat Shield
Ordinary Higgins (Infantryman;
78 Credits)
Weapons: Knife, Lasgun
Armor/Wargear: Mesh Armor, Hotshot Power Pack
Ordinary Davies (Infantryman;
78 Credits)
Weapons: Knife, Lasgun
Armor/Wargear: Mesh Armor, Hotshot Power Pack
"Beefy Gee," Gun Servitor (Heavy Weapon Specialist;
100 Credits)
Weapons: Knife, Grenade Launcher, Frags (x2) Smoke (x2)
Armor/Wargear: Mesh Armor