This is my first stab at a
squad in a while, aimed at play-testing some scenarios with
Kartofelkopf.
700
-100 Modrians
-55 Captain
-29 Boltgun
-7 Catachan Fang
-42 Lieutenant
-20 Autogun
-42 Lieutenant
-20 Autogun
-36 Sergeant
-13 Autopistol
-14 Catachan Fang
-36 Sergeant
-13 Autopistol
-75 Infantry
-60 Autogun x 3
-50 Infantry
-40 Autogun x 2
-32 Medic
-13 Autopistol
I loved the Firing Lanes rule from before, and was glad to see it was still available. I figured I would have enough points to create a couple of fire teams; clumps of infantry surrounding an officer to activate the ability.
Given that they weren't going to be shooting while ordering the Infantry, I figured I should outfit them with a mind to hand to hand. The infantry can take charges as they align themselves in a crescent to protect the officer, and then the officers can step in to provide some counter-charge.
I gave the Captain and Lieutenants long range weapons so that I could deploy them defensively for opportunity fire while the fire teams advance to secure objectives and torrent S 3 hits.
I like the medic. His cost of 32 + 13 (autopistol) = 45 - the cost of an infantryman with autogun. I usually play with a mind toward finances and resource management. One successful medic re-roll means that he's made his money back. Anything after that is just gravy. I will lose infantry if I use them to ram autoguns into 12" of an opponent, so I'm sure the opportunity will present itself.
I chose to split the infantry into a block of 3 and one of two. Aesthetically, that was what I was planning to do, but it also hedges against having a full 1/4 of my force rolling something like +1 initiative on the same level up. It also will give me a couple of options for purchasing veteran recruits- I can buy into the groups that show promise, and increases the likelihood of a Lad with Talent.
We've already played three games, so I'll soon be updating this thread with the warband's progression when I get my hands on the battle reports.