| Drizzt PE2012 Project Log | |
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+8Narcissus Lazi mudboy Laney Arachas Da Bank Mordheimer dr!zzt 12 posters |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Drizzt PE2012 Project Log Fri Feb 17, 2012 12:33 pm | |
| after wiewing other logs, i noticed that bar is really high... so this year i'll try something different than before. there will be IG there will be Horror there will be Zombies and zombie-killer best friend for now model is almost ready and painted, just little bit more sculpting and grave digging photos... well... maby | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
| Subject: Re: Drizzt PE2012 Project Log Fri Feb 17, 2012 10:26 pm | |
| ZOMBIES!!! Yes... you need to sneak a Kroot Zombie! | |
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Da Bank
Posts : 2724 Join date : 2009-07-28 Location : Fort Myers, FL (USA)
| Subject: Re: Drizzt PE2012 Project Log Sat Feb 18, 2012 11:58 pm | |
| Can't wait to see what you are working on..... | |
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Arachas
Posts : 1880 Join date : 2010-08-15 Age : 39 Location : Secret Volcano Lair in The Netherlands
| Subject: Re: Drizzt PE2012 Project Log Sun Feb 19, 2012 4:19 am | |
| How is it that everyone knows what to build, BEFORE they are assigned their partners? Am I missing anything? | |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Sun Feb 19, 2012 8:52 am | |
| hey! everyone love killing zombies | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
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Laney
Posts : 3352 Join date : 2010-02-13 Age : 47 Location : Colchester, Essex, England
| Subject: Re: Drizzt PE2012 Project Log Sun Feb 19, 2012 10:24 am | |
| I think everyone is just building and not worrying about peoples preferences Arachas. (Once I find out who I've got, if my prisoner is way off their preferred list, I'll probably chuck in a 'consolation' mini of the appropriate type).
Laney:D | |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Mon Feb 20, 2012 3:23 am | |
| as laney said; if model would not fit preferrences- i'll change the model, more or less and therre are no pics because for now it's mostly not assembled, only main character are ready to go. oh, and i'm lazy. | |
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Arachas
Posts : 1880 Join date : 2010-08-15 Age : 39 Location : Secret Volcano Lair in The Netherlands
| Subject: Re: Drizzt PE2012 Project Log Mon Feb 20, 2012 8:32 am | |
| You guys all suck. I'm gonna do EXACTLY what my recipient likes! | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
| Subject: Re: Drizzt PE2012 Project Log Mon Feb 20, 2012 8:06 pm | |
| - Arachas wrote:
- You guys all suck. I'm gonna do EXACTLY what my recipient likes!
Yes... but I suck for different reasons! | |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 12:32 pm | |
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mudboy
Posts : 955 Join date : 2009-07-18 Age : 39 Location : Frederiksberg, Denmark
| Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 1:07 pm | |
| Holy eggplants batman that's awesome! Roasted zombies. Yeah baby
Can we get a close-up of that dog? It look's really angry:x | |
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Lazi
Posts : 210 Join date : 2011-02-03 Age : 36 Location : Prague, Czech Republic
| Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 2:44 pm | |
| That's one amazing diorama! The guy is really cool! And the dog! I love him Will the Dog be chained to the chapel? You know to make him look like he wants to tear off some rotting flesh from the walking dead but all he can do is pulling the chain | |
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Narcissus
Posts : 973 Join date : 2010-10-15 Location : Vancouver, BC
| Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 2:50 pm | |
| Looks really nice. Should be a very fun conversion when it is finished. Will you keep the zombies on gaming bases too? | |
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Komfritten
Posts : 637 Join date : 2011-06-29 Age : 44 Location : Nørrebjerg Runddel, Odense, Danmark
| Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 4:11 pm | |
| Haha! A scope on a flamer - I'm sure he'll hit The dog must have a name like butch... looks angry as he**... Like the diorama idea =) | |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 4:33 pm | |
| now i'm searching for some nice chain and zombies would be rather stationary, i have special plans for them | |
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Lazi
Posts : 210 Join date : 2011-02-03 Age : 36 Location : Prague, Czech Republic
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Mon Feb 27, 2012 10:44 pm | |
| everything assembled (mostly), waiting for paint. Had pretty hard time trying to sculpt a creepy tree, but after few cuts and burns i thrown it away, returning to basic tissues and glue project, which went out really well. and pics and bottle tree comes out a little bit... dont know... but papa nurgle would love it... | |
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Narcissus
Posts : 973 Join date : 2010-10-15 Location : Vancouver, BC
| Subject: Re: Drizzt PE2012 Project Log Tue Feb 28, 2012 2:31 am | |
| I saw some trees done like that on terragenesis recently. Would be interesting to see them with the graveyard but I'm not sure if it would fit the creepy theme.
I tried making a tree once from sculpy and wire. It works alright for one or two trees. It would be a lot of work for any more than that though. | |
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Arachas
Posts : 1880 Join date : 2010-08-15 Age : 39 Location : Secret Volcano Lair in The Netherlands
| Subject: Re: Drizzt PE2012 Project Log Tue Feb 28, 2012 4:05 am | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 50 Location : Elizabeth City, NC (USA)
| Subject: Re: Drizzt PE2012 Project Log Tue Feb 28, 2012 7:55 am | |
| Great looking stuff! AWESOME! Can't wait to see more!!! Regarding sculpting the tree. I'm going to point the OBVIOUS... check DeafNala's Thread for samples on how to do creepy trees from the Master himself! If I were you, I would PM him (DeafNala) for few pointers here. Talk about setting the bar higher! | |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Wed Mar 07, 2012 5:59 pm | |
| damn, tree will reamain as it is ( and its better[worse] than on pic), now scenery based, zombies painted, dog painted (and still loose), and kroot... well, he's still on plan. | |
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mudboy
Posts : 955 Join date : 2009-07-18 Age : 39 Location : Frederiksberg, Denmark
| Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 10:37 am | |
| Did you sculpt the dog yourself? And can we have a close up of it? | |
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Gatlag Stonetooth
Posts : 1427 Join date : 2009-07-15 Age : 45 Location : Ridderkerk, The Netherlands
| Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 3:32 pm | |
| Wow! That's quite a diorama! How are you going to send that out?? | |
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dr!zzt
Posts : 229 Join date : 2010-01-05 Age : 36 Location : Krakow, Poland
| Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 3:51 pm | |
| dog is from eeee... don't know exatcly where, but I found it in bitz box in local store, and it had handle on his back... as I heard it's a part of equipment in some system. Closeups soon, tonigth i finished the tombstones and planted grass, so almos complete and it's almost completely styrophone made, so package wouldn't be a problem | |
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