| Grey Knights/Daemonhunters Codex Latest Rumours | |
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Laney
Posts : 3352 Join date : 2010-02-13 Age : 48 Location : Colchester, Essex, England
| Subject: Grey Knights/Daemonhunters Codex Latest Rumours Tue Dec 21, 2010 7:04 am | |
| HI Guys, I know rumours are elsewhere, but this is straight off the BOLS website... - Quote :
- "The GK codex has been finalized and is currently at the printers.
There is a unit in the codex called a "Dreadknight" which is basically a psychically-infused super-terminator that counts as a monstrous creature. It looks sort of like a penitent engine but better. It has a Dreadnought CCW, lots of wounds and 2+ save.
The codex looks like it's pretty sick and will be on par with the Space Wolves for overall power. Terminators can be made troops by a special character. GKs lose fearless and gain ATSKNF. Power Armor Grey Knights get squad-based psychic powers, including a power that is like Hammerhands. There is also a squad-based psychic power that increase the strength of their storm bolters to 5.
Terminators have 2 wounds and come with a 4+ invulnerable save." ~We hear those 2-wound termys are a seperate unit from the standard 1-wound ones.
via darklink
"yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.
the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3
other troops are the palidan termies with 2 wounds and a 5++ and can get fnp with the apothicary
pergitor squads with all the extra special weapons can become troops too.
vindicar assassin is 0-3 and have the special rounds that are quite nasty 4d6+rend vs. armor wound on a 2+ take inv save away for the rest of the game
loses his night fight rule but still has stealth.
psy cannons are str 7 with rending
drednight with gattiling psy cannon is only str 5 but 12 shots.
the palidan termies do not have EW.
havent read into the special chars much yet as i havent had time. but ill have a chance after x-mas.
some weapons that are new for the gk sword that grants +2 str halbriad that grants +2 int one more but don't remember.
playtesting the gk the army with full squads of crusader humans and assassins in a crusader will wipe most things in one assault phase, which i can see lots of people taking. I can also see lots of people running the bolter/SB spam since they are dirt cheep.
the basic grey knights top out at 20 pts little more for the justicar.
there are transports for the henchmen granted you can fit them in. gk army has access to landraiders, rhinos, stormravens, and the chimera.
stern- beleive has a ss but have not read to him yet.\
the callidus assassin got better as when she/he appears it does d6 wounds to the unit that is ap 1/2 dont remember, then can shoot the flamer then assault as normal.
normal gk dont have access to meltas. meltas are a rare occurence in the codex. " Seems like this is defintely all about the grey knights and not very inquisition based at all! Laney | |
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Lydor
Posts : 100 Join date : 2010-11-10 Age : 37 Location : Roswell, New Mexico (USA)
| Subject: Re: Grey Knights/Daemonhunters Codex Latest Rumours Tue Dec 21, 2010 8:53 am | |
| seriously..... As an INQUISITION player i kinda wonder when they will just finally call it the Grey knight codex. Makes me sad. This gives me more reason to coax the Death Squads team to make me an Inquisitorial squad. (( Hint hint Mord.....)) | |
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Arachas
Posts : 1880 Join date : 2010-08-15 Age : 40 Location : Secret Volcano Lair in The Netherlands
| Subject: Re: Grey Knights/Daemonhunters Codex Latest Rumours Tue Dec 21, 2010 9:39 am | |
| Wait... Stormies and Inducted IG are still in? | |
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Laney
Posts : 3352 Join date : 2010-02-13 Age : 48 Location : Colchester, Essex, England
| Subject: Re: Grey Knights/Daemonhunters Codex Latest Rumours Tue Dec 21, 2010 10:41 am | |
| Though I have nothing to back it up. I think there will be the same kinds of options you have currently for inquisitors, with retinues etc, but no allies e.g. inducted guard and no more options. GK will make up the new options as much more elite elite marines (therefore no need for marine allies). So I reckon they will still have enough (just) for the inquisition. There is still the witchhunters to come of course and maybe they will eventually sort out the Ordo Xenos. My model wishlist: GK Plastics (just to steal bits) and maybe terminators Inquisition retinue plastics (never going to happen - but it would be so cool) Couldn't care less about how powerful the codex is (but it seems to be creeping!) Laney | |
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jammydodger
Posts : 141 Join date : 2010-11-06 Location : Stockholm, Sweden
| Subject: Re: Grey Knights/Daemonhunters Codex Latest Rumours Sat Dec 25, 2010 4:18 pm | |
| Thanks for the update on this... sorry about the last rant on this particular subject, I was a little bit venomous.
Seems like nothing much of interest to me personally and seems like of limited potential for DS as the GK are just too crazy powerful. Maybe in the crusaders and for background into the Inq though? | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 51 Location : Elizabeth City, NC (USA)
| Subject: Re: Grey Knights/Daemonhunters Codex Latest Rumours Sat Dec 25, 2010 5:34 pm | |
| Well... I can tell you that is a great platform for small 'impractical' armies. I mean, making an Adeptus Arbites army seems impractical for 40k, but fits like a glove in Death Squads. Once we work the Space Marine Chapter Squad, we could work on Grey Knights (as a specific CHapter variance). The possibilities are endless! The Inquisition will come... when? I don't know. I'm sure it will happen when nobody expects it. | |
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DeafNala
Posts : 1158 Join date : 2009-07-16 Age : 77 Location : Horseshoe Bay, Texas
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| Subject: Re: Grey Knights/Daemonhunters Codex Latest Rumours | |
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| Grey Knights/Daemonhunters Codex Latest Rumours | |
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