| Mudboy's Cultists | |
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mudboy
Posts : 955 Join date : 2009-07-18 Age : 40 Location : Frederiksberg, Denmark
| Subject: Mudboy's Cultists Tue Apr 17, 2012 10:45 am | |
| Well here's my first list-in-progress. Still not complete as I'm still working on the details.
Chaos Marine 109 Bolt Pistol 0 Sword 0 MoK 25 134
Aspiring Champion 38 Lasgun 29 67
Aspiring Champion 38 Lasgun 29 67
Chosen 34 Sword 18 Laspistol 27 Flak Jacket 20 Helmet 17 MoK 25 141
Chosen 34 Sword 18 Laspistol 27 Flak Jacket 20 Helmet 17 MoK 25 141
Saboteur 33 Sword 18 Autopistol 15 66
Saboteur 33 Sword 18 Autopistol 15 66
Annihilator 34 Flamer 27 61
That leaves me with a few credits in the bank. I'm planning on saving that for some better gear after the first game.
Last edited by mudboy on Wed Apr 18, 2012 1:00 pm; edited 1 time in total | |
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Snixy
Posts : 93 Join date : 2012-03-06 Location : Charleston, South Carolina (USA)
| Subject: Re: Mudboy's Cultists Tue Apr 17, 2012 3:46 pm | |
| I don't agree with the Champions being less geared than the cultists although I see why you did it. If your opponent downs the cultists, they could potentially be a pretty big points sink early on. | |
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rhuntar
Posts : 201 Join date : 2010-05-01 Age : 40 Location : Portland OR
| Subject: Re: Mudboy's Cultists Wed Apr 18, 2012 9:54 am | |
| Are your Aspiring Champs Mark of Chaos Undivided? | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 51 Location : Elizabeth City, NC (USA)
| Subject: Re: Mudboy's Cultists Wed Apr 18, 2012 10:05 am | |
| Why lasguns? SO MANY QUESTIONS! | |
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mudboy
Posts : 955 Join date : 2009-07-18 Age : 40 Location : Frederiksberg, Denmark
| Subject: Re: Mudboy's Cultists Wed Apr 18, 2012 12:58 pm | |
| Yup. Asp. Champs has MoCU so they can get a heavy bolter after...382 games when they finally get that S advancement along with the H. Bolter skill.
They get Lasguns cause I just want them to hang back and shoot stuff. The rest of the squad will kick ass and chew bubblegum. After the first game I plan to get them some scopes so thay can shoot a bit further. Lasguns is the best ranged weapon they can start with, right?
Edit;
I upgraded the Chosen's autopistols to laspistols. And the cultists got upgraded to Saboteurs as they have a better WS. I'm not planning on using their infiltration skill unless there's a really good reason. | |
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DoZer
Posts : 780 Join date : 2009-07-12 Age : 39 Location : Portland, Oregon (USA)
| Subject: Re: Mudboy's Cultists Thu Apr 19, 2012 9:36 am | |
| Yikes.....extremely low model count. Im on campus right now so I won't be able to get very in depth here, but you have ABSOLUTELY no protection for your officer class. I understand the fluffy nature of the list, but you have left yourself wide open to a decimation of your officer class. If I played against the list I would be focusing my firepower against your Asp. Champs and Chosen. This game would be over by turn three or four. Elevated positions would allow me to fire upon any model, and with only three recruits would mean that over half of your "weak" (weak as in not a CSM) being officers they would quickly become prime targets. Also since your squad is close combat based, it would force you to attempt climbing charges upwards with the risk of falling. This squad would be gutted within the first game, possibly end up without any chance of recovery. Later tonight (tonight as in 6 pm eastern US time) I will throw post up some recommended changes. But first and foremost you absolutely NEED cultists. | |
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mudboy
Posts : 955 Join date : 2009-07-18 Age : 40 Location : Frederiksberg, Denmark
| Subject: Re: Mudboy's Cultists Thu Apr 19, 2012 3:19 pm | |
| The problem is that there's never enough credits to get exactly what I want so i usually go with what I feel is most important. Protecting the CC Officers and recruits that can actually do something is, for me, very important. More cultists would mean less protection or worse recruits. It's quality or quantity. I prefer the first though I might do a list like this instead: Chaos Marine 109 Bolt Pistol 0 Sword 0 MoK 25 134 Aspiring Champion 38 Lasgun 29 67 Aspiring Champion 38 Lasgun 29 67 Chosen 34 Sword 18 Laspistol 27 Flak Jacket 20 Helmet 17 MoK 25 141 Chosen 34 Sword 18 Laspistol 27 Flak Jacket 20 Helmet 17 MoK 25 141 5x Cultist 105 Autopistols 75 180 Besides, the first game in a campaign I usually just use to get some more credits to upgrade the things I feel I'm lacking with the mission objective as a second priority. And I'll be playing two noobs so I'm not that worried | |
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Mordheimer
Posts : 9756 Join date : 2009-07-12 Age : 51 Location : Elizabeth City, NC (USA)
| Subject: Re: Mudboy's Cultists Fri Apr 20, 2012 7:19 am | |
| - mudboy wrote:
- The problem is that there's never enough credits to get exactly what I want
MUAHAHAHAHAHA!!!! Evil Design TM... making impossible to create the perfect Squad since 2008! | |
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skavenslayer
Posts : 224 Join date : 2009-08-18 Age : 41 Location : Kokkedal, Denmark
| Subject: Re: Mudboy's Cultists Fri May 04, 2012 5:51 am | |
| Ok a little late for the party, but here is my comments on your squad. Im a big fan of quantity over quality, but will try to advise after your playstyle. Also I like the second list a lot more then the first. Comments in redChaos Marine 109 Bolt Pistol 0 Sword 0 MoK 25 134 -Looks good, not much to sayAspiring Champion 38 Lasgun 29 67 -I would go for the Autogun, saving a few credits a start-up. i prefere Autogun over Lasgun, the lasgun is ´only´better when you buy Hot-packsAspiring Champion 38 Lasgun 29 67 -see aboutChosen 34 Sword 18 Laspistol 27 Flak Jacket 20 Helmet 17 MoK 25 141 -Change Laspistol for Slugger and helmet for Head Guard. fluff wise axe over sword with KhorneChosen 34 Sword 18 Laspistol 27 Flak Jacket 20 Helmet 17 MoK 25 141 -see aboutTotal Officer cost: 454 credit Comming to Recruits I would get: Cultists * 2 42 Autogun * 2 44 86 Cultist * 3 63 Club * 3 15 78 Annilator 34 Flamer 27 61 Annilator 34 grenade launcher 15 grenade * 2 16 65 -this guy is something I personaly would try to help with some range, but can be tradet for another Flamer or more CultistsTotal 744 (the last 6 credit can be used to keep Swords over Axes on the Chosen) Hope this is to some help -Skavenslayer | |
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